TSRE5 - Show Water ?

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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    TSRE5 - Show Water ?

    Hi Folks,

    Hmm - I had water before - now when I start TSRE5 - the latest - the water is not visible... After searching - the only reference I could find was for a really old version of TSRE that doesn't seem applicable - how do I show water globally ?

    Thanks...

    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models
  • kapitaen
    Senior Member

    • May 2010
    • 331
    • Germany
    • German + a little bit English
    • MSOR

    #2
    Hmm, did you had an watertop.ace in "\YourRoute\ENVFILES\TEXTURES" ?

    Regards, Jan

    Comment

    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #3
      Originally posted by kapitaen
      Hmm, did you had an watertop.ace in "\YourRoute\ENVFILES\TEXTURES" ?

      Regards, Jan
      Hi Jan,

      I did - but now that you mention it I was testing the water on this route while I was attempting to strip out all the old legacy MSTS stuff from the environment config files - while it worked fine in ORTS - I guess I pulled out something needed by TSRE - recovered same from backup - all good now - thanks for responding...

      It would be handy to be able to hide/display water though while working in TSRE...

      Regards,
      Scott
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

      Comment

      • kapitaen
        Senior Member

        • May 2010
        • 331
        • Germany
        • German + a little bit English
        • MSOR

        #4
        I think you need a complete editor.env with registered water textures with given height.

        It is possible to hide the water, but only for marked tiles.



        Regards, Jan

        Comment

        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #5
          Hi Jan,

          Thanks - I'll give that a shot...

          Yeah - just an FYI - this is what I pruned it down to - "env" file - works in ORTS - not in TSRE:

          Code:
          SIMISA@@@@@@@@@@JINX0w0t______
          
          world
          (
            world_water
            (
              world_water_terrain_patch_map ( 256 Wsib-W.raw )
              world_water_layers
              (
                2
                world_water_layer
                (
                  world_water_layer_height ( -1 )
                  world_anim_shader
                  (
                    world_shader ( TexDiff
                      terrain_texslots ( 1
                        terrain_texslot ( SCO_WaterBottom.ace 1 0 )
                      )
                      terrain_uvcalcs ( 1
                        terrain_uvcalc ( 1 0 0 0 )
                      )
                    )
                  )
                )
                world_water_layer
                (
                  world_water_layer_height ( -0.5 )
                  world_anim_shader
                  (
                    world_shader ( BlendATexDiff
                      terrain_texslots ( 1
                        terrain_texslot ( SCO_WaterTop.ace 1 0 )
                      )
                      terrain_uvcalcs ( 1
                        terrain_uvcalc ( 1 0 0 0 )
                      )
                    )
                  )
                )
              )
            )
          )
          Regards,
          Scott
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

          • GokuMK
            Senior Member

            • Oct 2015
            • 729
            • Poland

            #6
            It should work in TSRE, but remember that TSRE uses editor.env file.

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #7
              Originally posted by GokuMK
              It should work in TSRE, but remember that TSRE uses editor.env file.
              Hi Goku,

              Hah - that explains it fully then - I thought only MSTS used "editor.env" - I removed it...

              Thanks for clarifying...


              Regards,
              Scott
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment

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