Strange Objects in OR, Do not Appear in TSRE

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  • joe_star
    Senior Member
    • Mar 2012
    • 394

    #1

    Strange Objects in OR, Do not Appear in TSRE

    I'm not really sure where to put this but I'll try here first. Anyone have any idea what the large yellow pillars below are? They only appear in Open Rails, cant be seen in TSRE.

    1.jpg

    2.jpg
  • charland
    3000 Post Veteran


    • Dec 2006
    • 3107
    • Brockville, ON, CA
    • General

    #2
    They are sound sources.

    Paul :-)

    Comment

    • baldwin
      6000 Post Veteran


      • Nov 1999
      • 6358
      • Chippenham, Wiltshire, UK.
      • ORTS

      #3
      Shouldn't they be much smaller and on the terrain?, and only be seen in an editor, not in game?.
      Beer is not a matter of life or death, it is much more serious than that.

      Comment

      • joe_star
        Senior Member
        • Mar 2012
        • 394

        #4
        Originally posted by charland
        They are sound sources.

        Paul :-)
        Indeed the shape file used seems similar to a sound source, but I've never seen a sound source displayed in this manner anywhere in the sim, either OR or MSTS

        Comment

        • charland
          3000 Post Veteran


          • Dec 2006
          • 3107
          • Brockville, ON, CA
          • General

          #5
          Sometimes when you go into wire mode you might find sound sources that are about 200 feet below the surface. I think once in the last ten years I've found out up in the air while building a route. One way to tell exactly what they are is to look up to see if the "speaker" is at the top of them.

          Paul :-)

          Comment

          • joe_star
            Senior Member
            • Mar 2012
            • 394

            #6
            Originally posted by charland
            Sometimes when you go into wire mode you might find sound sources that are about 200 feet below the surface. I think once in the last ten years I've found out up in the air while building a route. One way to tell exactly what they are is to look up to see if the "speaker" is at the top of them.

            Paul :-)
            It turned out not to be a rogue sound source, but actually an issue with one of the shape files used on the tile.

            The shape file in question only seems to produce these artifacts in Open Rails, no artifacts are seen in either TSRE or MSTS vanilla RE& sim itself.

            Just goes to show how having 3 different platforms running different engines serving 1 purpose can have its drawbacks MSTS/RE, ORTS, TSRE). These days I work to ensure full compatibility with ORTS only.

            Comment

            • gremlin1812
              Senior Member
              • Aug 2008
              • 521

              #7
              G'day, I have a couple of routes with this same issue, it would be nice to know what the culprit is and how to fix it as some of us don't have the technical savvy to find and fix these things without some help.
              Regards
              Barrie

              Comment

              • charland
                3000 Post Veteran


                • Dec 2006
                • 3107
                • Brockville, ON, CA
                • General

                #8
                When I was building the ACN route I started getting a blue pole error when selecting a piece of track in one location. Did all the normal things that should have made it go away but it wouldn't. Took hours to find the actual cause, a piece of mainline two miles away that curved across two blue tile lines. MSTS has always been good at telling you you have an error but never what it actually is.

                Paul :-)

                Comment

                • joe_star
                  Senior Member
                  • Mar 2012
                  • 394

                  #9
                  Originally posted by gremlin1812
                  G'day, I have a couple of routes with this same issue, it would be nice to know what the culprit is and how to fix it as some of us don't have the technical savvy to find and fix these things without some help.
                  Regards
                  Barrie
                  It turned out to be a station signboard shape for me. The yellow colour of the signboard gave it away eventually. I'd suggest combing thru the affected areas and seeing whats the common denominator.

                  Comment

                  • gremlin1812
                    Senior Member
                    • Aug 2008
                    • 521

                    #10
                    Ok, thanks.
                    Regards
                    Barrie

                    Comment

                    • sanjeeb_ir
                      Member
                      • Jun 2017
                      • 40
                      • India.
                      • ORTS

                      #11
                      Hello all, I also facing the same problem from starting days of my project, but that is little different. Two static platform shape floating on air । It is probably above 200-250 meters above from ground. It is visible in both TSRE and OR. but the main problem is I can't select that objects directly by left clicking. then I choose alternative way to delete this, I just manually open that particular world file in text editor but I didn't seen anything suspected to remove. Then I just remove the particular world file from World directory but still it is showing up in TSRE and OR. Now finally I remove related shapes from shape directory but I didn't get any solution.
                      30652280_2031511740504321_4085223448568135680_n.jpg
                      30581616_2031511747170987_6331803962160709632_n.jpg

                      Comment

                      • ebnertra000
                        1500 Post Veteran


                        • Jun 2013
                        • 1778
                        • Minnesota

                        #12
                        I have had objects floating in the sky in TSRE because I had the crosshairs set to 'stick to everything' mode. Apparently the limits of the rendered area are considered a solid object and objects will stick to it

                        Comment

                        • GokuMK
                          Senior Member

                          • Oct 2015
                          • 729
                          • Poland

                          #13
                          Try selecting it from a different tile. TSRE selection is limited to nearest tiles.

                          Comment

                          • sanjeeb_ir
                            Member
                            • Jun 2017
                            • 40
                            • India.
                            • ORTS

                            #14
                            Originally posted by GokuMK
                            Try selecting it from a different tile. TSRE selection is limited to nearest tiles.
                            Awesome, its works
                            Can you explain why this problem appeared?

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