Dear Goku,
The TDB references for platforms and sidings that end close to tile borders seem not be written correctly in the recent versions of TSRE. Here's an example below. Note: all work to lay and adjust the platform interactive was done from within ONE tile. I did not cross boundaries when putting the interactive on track and subsequently adjusting the length.
Near end of platform (furthest from tile boundary-Navi window showing approximately the end location)
1.jpg
Far end of platform (closest to tile boundary)
2.jpg
TDB entry is written as below, note the tile change and z coordinate overflow on ItemID 14167.
Effect of this? Route Riter throws a fit, although in game itself (OR) the platform works as expected.
The TDB references for platforms and sidings that end close to tile borders seem not be written correctly in the recent versions of TSRE. Here's an example below. Note: all work to lay and adjust the platform interactive was done from within ONE tile. I did not cross boundaries when putting the interactive on track and subsequently adjusting the length.
Near end of platform (furthest from tile boundary-Navi window showing approximately the end location)
1.jpg
Far end of platform (closest to tile boundary)
2.jpg
TDB entry is written as below, note the tile change and z coordinate overflow on ItemID 14167.
Code:
PlatformItem ( TrItemId ( 14167 ) TrItemSData ( 267.28784 00000002 ) TrItemRData ( -353.75067 0.9999789 -1059.6543 -2693 13207 ) PlatformTrItemData ( 00000000 14168 ) PlatformName ( "Dadri 1" ) Station ( "Dadri" ) PlatformMinWaitingTime ( 180 ) PlatformNumPassengersWaiting ( 7 ) ) PlatformItem ( TrItemId ( 14168 ) TrItemSData ( 672.35748 00000002 ) TrItemRData ( -469.90631 0.99998152 600.33832 -2693 13206 ) PlatformTrItemData ( ffff0000 14167 ) PlatformName ( "Dadri 1" ) Station ( "Dadri" ) PlatformMinWaitingTime ( 180 ) PlatformNumPassengersWaiting ( 7 ) )



Comment