Multiple Selections and Undo, & A Suggestion

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • joe_star
    Senior Member
    • Mar 2012
    • 394

    #1

    Multiple Selections and Undo, & A Suggestion

    Hi,

    I've noticed that when an operation in "undone" on multple selected objects, TSRE automatically unselects the group and only leaves a single object in the group selected.

    E.g. I select 5 objects to perform a translation. After performing the operation, I am not satisfied with the new postion so I hit undo. The objects move back to their original position but also all become unselected except 1. Now I have to manually click to select all of them to re-do the operation.

    Is there a work around to this that I am not aware of?, i.e. perform Undo while still retaining the objects in a selected state?

    Also, while we already have select all same objects within the tile functionality, is there a chance of incorporating select ALL objects within tile/subtile matrix? I think this would greatly help scenery construction for long monotonous stretches (every route has them), allowing quick selection of ceertain subtile object spread and laying them elsewhere on the route.
  • peacockg
    Member
    • May 2010
    • 56

    #2
    I have 2 problems with multiple selections when I copy and paste.

    1. If the ground is not totally flat some of the pasted objects are above/below ground level.
    Is there a simple way to move all the objects to sit on the ground at their new location?

    2. If I paste the collection across a tile boundary and rotate them, a number will disappear.
    I hastily hit delete, and carefully paste them in the middle of a tile.

    Garry

    Comment

    • GokuMK
      Senior Member

      • Oct 2015
      • 729
      • Poland

      #3
      Originally posted by peacockg
      1. If the ground is not totally flat some of the pasted objects are above/below ground level.
      Is there a simple way to move all the objects to sit on the ground at their new location?
      Use H or N. Like in MSRE.
      Originally posted by peacockg
      2. If I paste the collection across a tile boundary and rotate them, a number will disappear.
      I hastily hit delete, and carefully paste them in the middle of a tile.
      Are you using new version? I hoped that these issues were fixed ...

      Comment

      • peacockg
        Member
        • May 2010
        • 56

        #4
        Thanks Goku
        H and N work great.
        I am using v0.697 and have the rotation problem.
        I will update tomorrow and report back.
        Garry

        Comment

        • joe_star
          Senior Member
          • Mar 2012
          • 394

          #5
          Originally posted by peacockg
          Thanks Goku
          H and N work great.
          I am using v0.697 and have the rotation problem.
          I will update tomorrow and report back.
          Garry
          Hi Garry,

          Not meaning to offend but your issue seems to have derailed my original thread a little bit, perhaps another topic would serve the matter better?

          Comment

          • peacockg
            Member
            • May 2010
            • 56

            #6
            Hi Goku and Joe
            I have now updated to TSREv0.6974
            The image below illustrates the problem that Joe initially raised.
            The top image shows 4 buildings selected.
            The middle image shows the 4 buildings have been rotated.
            The bottom image shows that after an UNDO the buildings have returned to their original position, but only 1 is selected.
            ImageA.jpg
            Garry

            Comment

            • peacockg
              Member
              • May 2010
              • 56

              #7
              The images below illustrate the problems I find with multiple selections.

              In this image 5 buildings have been copied and pasted across a tile boundary (top image)
              When the buildings are rotated the line splits as shown in the bottom image
              ImageB.jpg


              Here is another aspect of the problem. Again the 5 buildings were pasted as above and the "Rotate y 90 deg" button used.
              I have used a different view for this as 3 of the building have jumped from their pasted position on the left to the top right of the image.
              ImageC.jpg

              I still think TSRE is amazing
              Garry

              Comment

              • Vince
                6500 Post Veteran

                • Nov 1999
                • 6961
                • Mohave

                #8
                Garry,
                When you select multiple objects a checkbox 'Separate Rotation' becomes available near top left in object properties display.
                This can prevent what you see happening. Multiply selected objects act as a single object depending on the shapes construction!
                Some shapes do not play nice and you end up with scattered shapes.

                Never drag objects across tile borders. Strange things can happen.
                Instead of dragging (IDK if that's what you did here) just select and copy the objects and paste them in a new location.
                Delete the originals after the copied objects are pasted into the new location.

                regards,
                ............Vince ..............
                ...... Author NECv4 .......
                .... LIRR BUILD PHOTOS ....
                ...... Eschew Obsfucation ......

                On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
                "Give me your tired, your poor, your huddled masses yearning to breathe free,
                the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
                I lift my lamp beside the golden door!"

                Comment

                • joe_star
                  Senior Member
                  • Mar 2012
                  • 394

                  #9
                  Originally posted by peacockg
                  Hi Goku and Joe
                  I have now updated to TSREv0.6974
                  The image below illustrates the problem that Joe initially raised.
                  The top image shows 4 buildings selected.
                  The middle image shows the 4 buildings have been rotated.
                  The bottom image shows that after an UNDO the buildings have returned to their original position, but only 1 is selected.
                  [ATTACH=CONFIG]76485[/ATTACH]
                  Garry
                  Yes! You summarized my perfectly! I have found no other option other than to reselect every item 1 by 1.

                  Alternatively, I avoid using the undo feature, and apply my transformations manually using the transform/rotate boxes.

                  Leaving the selections selected after performing undo would be much preferred method

                  Comment

                  • peacockg
                    Member
                    • May 2010
                    • 56

                    #10
                    Hi Vince
                    I have just tried the "Separate Rotation" button, and when used followed by the "Rotate y 90" button, each individual object rotates about its own datum point. This is not what I am usually trying to achieve. With the 5 building copied and pasted in my image, I want the line of buildings to rotate about a single point so that they line up in a different direction.
                    I might use this if I am filling a hillside away from the track. First place some buildings and trees. Then do a multiple copy and paste, rotate the selection a bit to avoid a repeating pattern. Do this several times and I can quickly fill a space.
                    I used to do this with MSTS RE, but it is so long since I used it I am not sure how things were rotated and I don't want to go back there, but I do not remember having a problem if the selection overlapped a tile boundary.

                    Garry

                    Comment

                    Working...