Hi,
I've noticed that when an operation in "undone" on multple selected objects, TSRE automatically unselects the group and only leaves a single object in the group selected.
E.g. I select 5 objects to perform a translation. After performing the operation, I am not satisfied with the new postion so I hit undo. The objects move back to their original position but also all become unselected except 1. Now I have to manually click to select all of them to re-do the operation.
Is there a work around to this that I am not aware of?, i.e. perform Undo while still retaining the objects in a selected state?
Also, while we already have select all same objects within the tile functionality, is there a chance of incorporating select ALL objects within tile/subtile matrix? I think this would greatly help scenery construction for long monotonous stretches (every route has them), allowing quick selection of ceertain subtile object spread and laying them elsewhere on the route.
I've noticed that when an operation in "undone" on multple selected objects, TSRE automatically unselects the group and only leaves a single object in the group selected.
E.g. I select 5 objects to perform a translation. After performing the operation, I am not satisfied with the new postion so I hit undo. The objects move back to their original position but also all become unselected except 1. Now I have to manually click to select all of them to re-do the operation.
Is there a work around to this that I am not aware of?, i.e. perform Undo while still retaining the objects in a selected state?
Also, while we already have select all same objects within the tile functionality, is there a chance of incorporating select ALL objects within tile/subtile matrix? I think this would greatly help scenery construction for long monotonous stretches (every route has them), allowing quick selection of ceertain subtile object spread and laying them elsewhere on the route.





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