Water height

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  • gusthegator
    Senior Member

    • Dec 2012
    • 254
    • General

    #1

    Water height

    When I open a route in tsre5, the water level is randomized. I reset the values to 1 ( the value I need), save and exit the program, and when I re open tsre5, the water level is set to some random value. Don't know what causes this but any help is appreciated.
  • sanjeeb_ir
    Member
    • Jun 2017
    • 40
    • India.
    • ORTS

    #2
    Which version of TSRE you are using?

    Comment

    • gusthegator
      Senior Member

      • Dec 2012
      • 254
      • General

      #3
      My bad for late reply, being on the board is new for me. Anyways, Im using v6958.

      Comment

      • GokuMK
        Senior Member

        • Oct 2015
        • 729
        • Poland

        #4
        Try 0.6972

        Comment

        • gusthegator
          Senior Member

          • Dec 2012
          • 254
          • General

          #5
          Seemed to do the trick. Also fixed the speed sign issue. Sometimes adding speeds in mph would be kmph. I guess v6598 is off the list.

          Comment

          • gusthegator
            Senior Member

            • Dec 2012
            • 254
            • General

            #6
            Edit: After more testing the water seems to randomly reset itself as before.

            Comment

            • joe_star
              Senior Member
              • Mar 2012
              • 394

              #7
              Originally posted by gusthegator
              Edit: After more testing the water seems to randomly reset itself as before.
              I have encountered the issue as well

              Setting the tile water heights in MSTS RE seems to lock in the correct height values and maintain them

              Comment

              • ebnertra000
                1500 Post Veteran


                • Jun 2013
                • 1778
                • Minnesota

                #8
                I avoided this on an MSTS-era route I started by setting the water height to 0.1 instead of 0

                Comment

                • GokuMK
                  Senior Member

                  • Oct 2015
                  • 729
                  • Poland

                  #9
                  Could you show me some pictures what you mean by randomized water?

                  Comment

                  • joe_star
                    Senior Member
                    • Mar 2012
                    • 394

                    #10
                    Originally posted by GokuMK
                    Could you show me some pictures what you mean by randomized water?
                    Hello Goku,

                    Please refer below:-

                    Route INDRAIL V2 (although highly modified by myself)

                    Pic 1: Note the 3 tile meeting. 2 of the tiles are 1x1, while the other is a 2x2 tile. I have set the correct water heights for all 3 tiles (-7m)



                    Pic 2-4: After Saving and Re-opening TSRE, note the 2x2 tile maintains the correct water height, while the others change values (1 is 0 and the other is a very large number)





                    Comment

                    • GokuMK
                      Senior Member

                      • Oct 2015
                      • 729
                      • Poland

                      #11
                      Could you send me this route before water change, tell me which tiles to edit in which order to reproduce this bug?
                      If the route is too big, then send me it without textures.

                      Comment

                      • joe_star
                        Senior Member
                        • Mar 2012
                        • 394

                        #12
                        Its been like this ever since I stumbled onto the issue, and ive been fixing em thru MSTS RE as mentioned earlier.

                        Let me know where to send the route.

                        Comment

                        • GokuMK
                          Senior Member

                          • Oct 2015
                          • 729
                          • Poland

                          #13
                          Try my email pgadecki@gmail.com
                          If it's too big, then upload it somewhere, google drive for example.

                          Comment

                          • joe_star
                            Senior Member
                            • Mar 2012
                            • 394

                            #14
                            Sure, I will see if extracting the relevant tiles is sufficient to produce the error, and send them.

                            You may delete your email from the previous post if you choose, I have it on note. Might become Target of spammers otherwise

                            Comment

                            • GokuMK
                              Senior Member

                              • Oct 2015
                              • 729
                              • Poland

                              #15
                              Thanks. Error confirmed. I will try to fix it.

                              Comment

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