A Couple Of "F" Key Issues

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  • NorthernWarrior
    6500 Post Veteran


    • Apr 2007
    • 6922
    • Swindon, England

    #1

    A Couple Of "F" Key Issues

    Has anyone figured out what the Embankment Settings mean?

    i.e. For Size, is that the width of base under the track? In the Embankment and Cutting is the higher number for a steeper or shallower slope?

    Not sure what max radius does.

    In addition, selecting a section of track and hitting F does not always seem to apply the terrain along the entire length, especially on curved sections. Changing to a different (wider?) setting then does nothing if you hit F. The attached screenshot shows in the distance where the embankment is a little too wide, but a slight adjustment to the setting has resulted in the poor results shown on the foreground track, which I now can't alter.
    Attached Files
    Vern.
  • joe_star
    Senior Member
    • Mar 2012
    • 394

    #2
    Vern,

    Looks like size 1 embankments? Use size 2.

    I had similar (actually worse) issues as you, and had a discussion with Goku on the matter in a couple of threads before. Ill find them and repost here for your reference.

    My takeaway was that default settings seem to be the best workable settings for the built in embankment tool. Anything else either looked bad or totally broke the feature on my system.

    Nowadays I use embankment objects mostly since they are so easy to place in TSRE & overall look better, and occasionally even fire up MSTS RE to lay my embankments, as I find it more flexible in this aspect.
    Last edited by joe_star; 02-27-2019, 09:24.

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    • kapitaen
      Senior Member

      • May 2010
      • 331
      • Germany
      • German + a little bit English
      • MSOR

      #3
      rete7.jpg



      Gruß Jan

      Comment

      • NorthernWarrior
        6500 Post Veteran


        • Apr 2007
        • 6922
        • Swindon, England

        #4
        Thanks Joe.

        @kapitaen, Have seen that in the manual but it doesn't tell you what the values mean.

        In any event, when I opened the route in MS RE I noticed loads of blue poles where I thought track I had joined, wasn't. Too much to do over, so trashed the route and started on something else. So for now despite the potential power of TSRE I am going back to laying track and road sections in the MS RE. TSRE perfect for doing 3D placement and terrain texture, but IMHO the track laying system needs a bit of refinement - with apologies to those who don't have an issue.
        Vern.

        Comment

        • GokuMK
          Senior Member

          • Oct 2015
          • 729
          • Poland

          #5
          Originally posted by NorthernWarrior
          In any event, when I opened the route in MS RE I noticed loads of blue poles where I thought track I had joined, wasn't. Too much to do over, so trashed the route and started on something else. So for now despite the potential power of TSRE I am going back to laying track and road sections in the MS RE. TSRE perfect for doing 3D placement and terrain texture, but IMHO the track laying system needs a bit of refinement - with apologies to those who don't have an issue.
          It is not possible that you don't see blue poles in TSRE, but you see them in MSRE.

          Comment

          • NorthernWarrior
            6500 Post Veteran


            • Apr 2007
            • 6922
            • Swindon, England

            #6
            Well I'm not sure what went wrong Goku. I was sure everything was snapped together and there were no blue poles in TSRE, but the fact is when the route was opened in MSRE it was a mess! I'm quite happy to accept it was user error on my part or a lack of understanding of the track laying process in TSRE, but the fact is I feel more confident laying track in the old editor at this stage. Luckily I was already bored with the route so trashing it was no big deal, but I would hate to have worked on an extensive route to find the track hadn't joined properly.

            Maybe a compromise is to continue laying track etc. in your editor but after each session run it through the MSRE to check. This business of laying track, committing it to tdb/rdb, but not then being able to do anything other than delete it is also a bit confusing - maybe we need an alternative option of doing it the MS way...
            Vern.

            Comment

            • Vince
              6500 Post Veteran

              • Nov 1999
              • 6961
              • Mohave

              #7
              Vern,

              I practiced for 4 months building a 9 tile tabletop route. That was 3 years ago and I've never used the MSRE, building a good portion of the LIRR for it's release over a year ago and for the last two years, rebuilding a good portion of the PRR-East Region mega route.

              TSRE and Open Rails (log) has allowed me to eliminate all off the serious Track Database bugs in the route.

              I see your problems with TSRE as inexperience. Me too! It's very hard for someone like you or I with great experience in the MSRE to learn TSRE . . . The commands are pretty much the same but operate with different keys!

              Getting used to when and when not track and how will snap was tough. Watch out for holes in terrain. Put track there and it's gone! Seriously . . . in the TDB but G.O.N.E. !

              Clicking on the sky to de-select a just moved object frequently may send that object 50-60 miles away! GONE! (just hit Ctrl+Z to undo will get it back)

              Finding out where to select/place Snappable Objects so they will snap took a lot of practice. . . . and frustration.

              I got into endless ( friendly )arguments with Goku over at Elvas Tower forums. Mostly on why he uses different commands to perform the same functions in MSRE.
              Ex: Level terrain to track/road. MSRE = the 'Y' key. TSRE = the 'F' key.
              So I figured the best way to learn was to build a practice route from scratch using only TSRE. No add-on stuff like Mosaic and such (turns out you don't need Mosaic any more using TSRE)

              Anyway Vern, it's just practice, practice all day long and you'll soon 'be there'
              It's an amazing editor! That's why I sent him $50 . . . because to me it's worth twice that for a good reliable editor.

              The stories I see lately come from using MSRE assumptions while using TSRE. You'll quickly end up in the ditch. Happened to me at first and that's why the practice route. Worked for me. PRR-East-v2 is in Beta and not far from release, all due to TSRE.

              regards,
              ............Vince ..............
              ...... Author NECv4 .......
              .... LIRR BUILD PHOTOS ....
              ...... Eschew Obsfucation ......

              On the The Statue of Liberty in New York Harbor there is a Tablet. On it is written:
              "Give me your tired, your poor, your huddled masses yearning to breathe free,
              the wretched refuse of your teeming shore, send these, the homeless, tempest-tossed to me,
              I lift my lamp beside the golden door!"

              Comment

              • NorthernWarrior
                6500 Post Veteran


                • Apr 2007
                • 6922
                • Swindon, England

                #8
                Hear what you say Vince and don't get me wrong, what Goku has achieved with TSRE is nothing short of amazing. It's what the MSRE (is that a new acronym, by the way?! ) should have been from the outset, not the half cocked, half finished mess that Kuju left us with.

                As you say, it's a question of perseverance and cutting my teeth on a short (but interesting) practice route seems the best way to get to grips with it, rather than jumping in and trying to build the 150 mile behemoth straight up.
                Vern.

                Comment

                • peacockg
                  Member
                  • May 2010
                  • 56

                  #9
                  Hi Vern
                  One thing I have retained from the old days of MSTS RE is keep a backup. I try to do this daily, but now I very rarely need it.
                  The only time I use MSTS is for the Activity Editor. I place a train where I am working in TSRE, then I can get a train view using OR.
                  Goku's editor is amazing, and I am sure that I don't use half of its options.
                  Stick with it.
                  Garry

                  Comment

                  • sanjeeb_ir
                    Member
                    • Jun 2017
                    • 40
                    • India.
                    • ORTS

                    #10
                    I also facing this embankment prblm, that's why I made some static embankment as per my route requirements and it's look like good as compared to default embankments.
                    Open Rails 2019-02-25 11-11-28.jpg

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