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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    Forest Regions

    Hi Folks,

    Quick question - I figured out how to place a basic forest region - but it’s only a tiny little square - how do I resize it to the size I want ? I tried the [shift] click - [ctrl] click - no joy... I looked in the manual and searched the forums - couldn’t find it discussed... Noticed the forests in ORTS are a single face - when in MSTS they were a cruciform - is that an option or a given ? Can I copy and paste forest regions ?

    Thanks...

    Regards,
    Scott




    Sent from my iPad using Tapatalk
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models
  • peacockg
    Member
    • May 2010
    • 56

    #2
    Hi Scott
    To resize forests look at the Left Hand panel.
    Change the numbers beside "width" and "height to change size of the forest. Have a bit of care that the numbers do not go too big, eg if it says 100 and you want 500, put a 5 at the beginning 5100 may cause a crash.
    To change the density of the forest adjust the number beside "population".
    CTRL+C/CTRL+V and you have another forest.
    Garry

    Comment

    • scottb613
      2500 Post Veteran


      • Apr 2003
      • 2848
      • Downeast Maine (soon)
      • ORTS

      #3
      Hi Garry,

      LOL - it sounds so simple when you have the answers...

      Much obliged - sir !

      Regards,
      Scott
      <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

      Comment

      • longiron
        1000 Post Veteran and Moderator

        • Jan 2007
        • 1453
        • Just south of NYC

        #4
        Originally posted by scottb613
        Hi Folks,

        Quick question - I figured out how to place a basic forest region - but it’s only a tiny little square - how do I resize it to the size I want ? I tried the [shift] click - [ctrl] click - no joy... I looked in the manual and searched the forums - couldn’t find it discussed... Noticed the forests in ORTS are a single face - when in MSTS they were a cruciform - is that an option or a given ? Can I copy and paste forest regions ?

        Thanks...

        Regards,
        Scott
        Sent from my iPad using Tapatalk

        Scott,
        Assuming you are using MSTS RE, when you place a forest region, it will have three little green boxes - one in the middle, one on a side of the cube and another on the adjacent side of the cube. Switching to F2 selection mode and clicking on the green boxes on the SIDES of the cube will turn it 'transparent'. Then switch to F3 which allows you to drag each dimension. Selecting the W key to go to Terrain Grid mode allows you to see the green boxes better.

        I don't change anything in the properties of the forest region when placing. I come back later and hand edit the W file, which determines the density (or quantity of trees) for that individual forest region. I've developed a few algoriths that I use to set the density to something I like depending on the type of tree. For example, I put higher counts of evergeens in a forest region compared to full Oak trees.

        Would love to give any artwork you are developing a try as my route contains over 1 million trees - if I estimate things correctly.
        Chris
        "True rail fans have two favorite railroads. The B&O and one other."

        Comment

        • scottb613
          2500 Post Veteran


          • Apr 2003
          • 2848
          • Downeast Maine (soon)
          • ORTS

          #5
          Hi Chris,

          Thanks for the information - yeah - pretty familiar with placing forests in MS Route Editor and I absolutely loathed the process - just so darn confusing with overlapping regions and trying to find the correct square to manipulate... I was asking about TSRE - as I just can't bring myself to use the old route editor anymore... Since all my work is scenery related - TSRE does everything I need it to do.. To work on a route in clear concise 2560x1440 screen resolution on a 32" monitor - is not something you can give up lightly - LOL...

          Sure - the trees are still a WIP but I'll gladly share anything with you I produce - I'm working on a library now...

          My Terrtex texture library has increased greatly since I last sent it to you - I'll send you a new link so you can take a gander... If you haven't tried painting ROW and Terrtex in TSRE - you truly should - it's actually fun with the results being instantaneous and can be quite dramatic...

          Did I send you my Northeastern water environment - I have it in an "ice" version as well if you care to be bothered with bat file texture swaps ?

          I've followed all your videos with great enthusiasm - I noticed they're a tad dark - I'm assuming that's straight XNA ORTS - if your would care to try Monogame with ReShade - I have a pretty good preset for ReShade I could include as well...

          Anyway - always a pleasure...

          Regards,
          Scott
          Last edited by scottb613; 01-18-2019, 09:04.
          <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

          Comment

          • scottb613
            2500 Post Veteran


            • Apr 2003
            • 2848
            • Downeast Maine (soon)
            • ORTS

            #6
            Originally posted by longiron
            Scott,
            Assuming you are using MSTS RE, when you place a forest region, it will have three little green boxes - one in the middle, one on a side of the cube and another on the adjacent side of the cube. Switching to F2 selection mode and clicking on the green boxes on the SIDES of the cube will turn it 'transparent'. Then switch to F3 which allows you to drag each dimension. Selecting the W key to go to Terrain Grid mode allows you to see the green boxes better.

            I don't change anything in the properties of the forest region when placing. I come back later and hand edit the W file, which determines the density (or quantity of trees) for that individual forest region. I've developed a few algoriths that I use to set the density to something I like depending on the type of tree. For example, I put higher counts of evergeens in a forest region compared to full Oak trees.

            Would love to give any artwork you are developing a try as my route contains over 1 million trees - if I estimate things correctly.
            Quote...
            <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #7
              Originally posted by longiron
              Scott,
              Assuming you are using MSTS RE, when you place a forest region, it will have three little green boxes - one in the middle, one on a side of the cube and another on the adjacent side of the cube. Switching to F2 selection mode and clicking on the green boxes on the SIDES of the cube will turn it 'transparent'. Then switch to F3 which allows you to drag each dimension. Selecting the W key to go to Terrain Grid mode allows you to see the green boxes better.

              I don't change anything in the properties of the forest region when placing. I come back later and hand edit the W file, which determines the density (or quantity of trees) for that individual forest region. I've developed a few algoriths that I use to set the density to something I like depending on the type of tree. For example, I put higher counts of evergeens in a forest region compared to full Oak trees.

              Would love to give any artwork you are developing a try as my route contains over 1 million trees - if I estimate things correctly.
              Hi Chris,

              Here's an example of Monogame ORTS with ReShade I recorded on Paul's CT River - none of the environment textures are mine - just what came with the route... I'm also using Claus's skydome and the cloud blanking alpha to remove the default ORTS haze layer... The stutters are just the video capture - with Vertical Sync "On" - Monogame is buttery smooth at a constant 60 FPS and micro stutter free...

              Reminds me - I have to shrink that B&O logo on the hoppers - I think I made it too big...


              B&M Steam on the CT River



              Regards,
              Scott
              Last edited by scottb613; 01-18-2019, 09:33.
              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

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