Having downloaded google maps images, with TSRE5 ,I need to edit them for colour correction, and to remove modern features that are out of place in my period route.
Can anyone advise me please?
I have found that in tools/ Geo/ loadmap/ save to disk, a .png image is created in routes/myroute/terrain_maps. This image can be adjusted in Photoshop. So my tile -6158 14889 becomes -61584889.png by TSRE5.
TSRE5/ geo/ make tile texture from map converts the edited .png to .ace in the route terrtex file as -109a98e0_map.ace.
So far so good. The edited terrain shows in TSRE5 and in game. However, any subsequent edits don`t show, and TSRE5 always shows the first edit. So is there a 3rd location TSRE5 is storing image info? "Tiles" folder for example And how to access this?
I have tried converting . png to .bmp then to .ace with TGAtools but no go.
thanks for any help, rick
Can anyone advise me please?
I have found that in tools/ Geo/ loadmap/ save to disk, a .png image is created in routes/myroute/terrain_maps. This image can be adjusted in Photoshop. So my tile -6158 14889 becomes -61584889.png by TSRE5.
TSRE5/ geo/ make tile texture from map converts the edited .png to .ace in the route terrtex file as -109a98e0_map.ace.
So far so good. The edited terrain shows in TSRE5 and in game. However, any subsequent edits don`t show, and TSRE5 always shows the first edit. So is there a 3rd location TSRE5 is storing image info? "Tiles" folder for example And how to access this?
I have tried converting . png to .bmp then to .ace with TGAtools but no go.
thanks for any help, rick



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