TSRE Manual & Extensions

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #1

    TSRE Manual & Extensions

    Vince,

    You state that one should print out the TSRE manual and keep it in a binder to be
    handy. Being visually oriented, I have done that, but the manual is pretty basic
    and I don't think Goku has updated since the start of TSRE. Fine, it is probably
    better if the users, like yourself, create the extensions to the manual.

    So my suggestion is that while your hints & tips are helpful, I find them difficult
    to put in printable form, so I wonder if you or anyone else that creates hints
    etc. could do them in a text file, or a .pdf file in addition to the html format
    in the forum. You have to hand-key them in initially, so it would seem to me
    that if they were hand-keyed to a text file first, this could be easily copied to
    the TS edit window, and to a .pdf file. Perhaps Nels can create a section in
    the file library were zip files of the text/.pdf files can be placed.

    In that format, they could be printed and added to our binders.

    For example, there are comments about several procedures for generating
    terrain, but no specific instruction about this. I have a interest in this, in
    particular handling vertically offset terrain, so maybe I turn out to be the
    one to write that part??

    I have a one-tile route that I use to try out new objects etc. and I am using
    it to aid in learning TSRE, so the idea of a one tile route is a good one.

    J. H. Sullivan
    (landnrailroader)
  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #2
    TSRE Manual & Extensions

    Vince,

    You state that one should print out the TSRE manual and keep it in a binder to be
    handy. Being visually oriented, I have done that, but the manual is pretty basic
    and I don't think Goku has updated since the start of TSRE. Fine, it is probably
    better if the users, like yourself, create the extensions to the manual.

    So my suggestion is that while your hints & tips are helpful, I find them difficult
    to put in printable form, so I wonder if you or anyone else that creates hints
    etc. could do them in a text file, or a .pdf file in addition to the html format
    in the forum. You have to hand-key them in initially, so it would seem to me
    that if they were hand-keyed to a text file first, this could be easily copied to
    the TS edit window, and to a .pdf file. Perhaps Nels can create a section in
    the file library were zip files of the text/.pdf files can be placed.

    In that format, they could be printed and added to our binders.

    For example, there are comments about several procedures for generating
    terrain, but no specific instruction about this. I have a interest in this, in
    particular handling vertically offset terrain, so maybe I turn out to be the
    one to write that part??

    I have a one-tile route that I use to try out new objects etc. and I am using
    it to aid in learning TSRE, so the idea of a one tile route is a good one.

    I posted this on two forums to get as many comments as possible.

    J. H. Sullivan
    (landnrailroader)

    Comment

    • pwillard
      3000 Post Veteran



      • Nov 1999
      • 3070
      • Cumming Ga
      • ORTS

      #3
      I did sort of start my own version of the manual for this reason... Its still a hot mess... but its here: https://github.com/pwillard/TSRE5-Document

      Being 'public' also means... of you see a glaring error... you can fix it.
      http://www.railsimstuff.com
      Just Blender now, 3DCrafter only when I have to.
      Formerly The Keystone Works (All Permissions Granted)
      Things I work on: https://github.com/pwillard

      Comment

      • michelouim
        Senior Member

        • Jul 2013
        • 322
        • Mont-St-Hilaire, QC

        #4
        Originally posted by pwillard
        I did sort of start my own version of the manual for this reason... Its still a hot mess... but its here: https://github.com/pwillard/TSRE5-Document

        Being 'public' also means... of you see a glaring error... you can fix it.
        Just went to have a look....wow...thanks for sharing that...wonderful job....

        i will be using the link a lot to make my manual...

        Michel

        Comment

        • pwillard
          3000 Post Veteran



          • Nov 1999
          • 3070
          • Cumming Ga
          • ORTS

          #5
          Consider pushing any updates back at me... versus creating your own versions
          Last edited by pwillard; 02-21-2018, 13:12.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          Formerly The Keystone Works (All Permissions Granted)
          Things I work on: https://github.com/pwillard

          Comment

          • pwillard
            3000 Post Veteran



            • Nov 1999
            • 3070
            • Cumming Ga
            • ORTS

            #6
            Probably only one needed...

            http://www.railsimstuff.com
            Just Blender now, 3DCrafter only when I have to.
            Formerly The Keystone Works (All Permissions Granted)
            Things I work on: https://github.com/pwillard

            Comment

            • landnrailroader
              4000 Post Veteran



              • Nov 1999
              • 4171
              • Jacksonville,, FL, USA.
              • ORTS

              #7
              I haven't figured out how to use that material. Seems like a number of additional programs are
              required. For a more formal manual, I would suggest pdf format files, or any type of text
              file that is digestible by Win-7 or Win-10

              J. H. Sullivan

              Comment

              • pwillard
                3000 Post Veteran



                • Nov 1999
                • 3070
                • Cumming Ga
                • ORTS

                #8
                NOTE: I always include a PDF version of what that *code* creates in the same place. so yes, the PDF OUTPUT is one of the files.
                http://www.railsimstuff.com
                Just Blender now, 3DCrafter only when I have to.
                Formerly The Keystone Works (All Permissions Granted)
                Things I work on: https://github.com/pwillard

                Comment

                • crstagg
                  4500 Post Veteran


                  • Nov 1999
                  • 4885
                  • Huntsville, AL
                  • Texan
                  • MSOR

                  #9
                  Originally posted by pwillard

                  Invalid Link.
                  Charles

                  Comment

                  • Don6218
                    1500 Post Veteran
                    • Jun 2009
                    • 1834
                    • Oshawa ON

                    #10
                    I thought this might lead to a manual so that I could find what I was looking for, but not to be.

                    Thank you GokuMK for the information on placing scenery objects in general, your instruction works great. Now another question regarding item placement. A long passenger platform needs to be parallel to the tracks, I am finding that the rotation to achieve this is too coarse using either the mouse or the number keys. It seems to adjust it just so that it is not parallel to the track, on end or the other is too far away and the other is too close.

                    Is there a way of getting a finer adjustment of rotation? Or is there a trick to get long platform objects to sit parallel to the track?

                    Thank you for any help on this.

                    Comment

                    • ebnertra000
                      1500 Post Veteran


                      • Jun 2013
                      • 1778
                      • Minnesota

                      #11
                      Originally posted by Don6218
                      I thought this might lead to a manual so that I could find what I was looking for, but not to be.

                      Thank you GokuMK for the information on placing scenery objects in general, your instruction works great. Now another question regarding item placement. A long passenger platform needs to be parallel to the tracks, I am finding that the rotation to achieve this is too coarse using either the mouse or the number keys. It seems to adjust it just so that it is not parallel to the track, on end or the other is too far away and the other is too close.

                      Is there a way of getting a finer adjustment of rotation? Or is there a trick to get long platform objects to sit parallel to the track?

                      Thank you for any help on this.
                      Don,
                      There is a checkbox called 'stick to target' under the select button. That will allow an object to align to tracks and/or roads. In the image below, the whistle post facing the camera was placed normally, but the one in the middle of the track facing away from us was placed using Stick to Target
                      Attached Files

                      Comment

                      • Don6218
                        1500 Post Veteran
                        • Jun 2009
                        • 1834
                        • Oshawa ON

                        #12
                        Thank you for that. It is these little things that I must get used to.

                        Comment

                        • jkorchok
                          Member
                          • Mar 2018
                          • 21
                          • New York, NY

                          #13
                          Sorry, I'm a new member. When I click on your link, I get "No Thread specified. If you followed a valid link, please notify the administrator". How are links supposed to work here?

                          Comment

                          • landnrailroader
                            4000 Post Veteran



                            • Nov 1999
                            • 4171
                            • Jacksonville,, FL, USA.
                            • ORTS

                            #14
                            I had hoped it would lead to a manual. I started using the editor and it is so much more capable than RE
                            and that is good. But it is so detailed, that I need a visual reference to go by, so I have stayed with RE
                            so far, because I know what it's tools will do.

                            landnrailroader

                            Comment

                            • pwillard
                              3000 Post Veteran



                              • Nov 1999
                              • 3070
                              • Cumming Ga
                              • ORTS

                              #15
                              There is "WORK IN PROGRESS" web version written by GOKU on his website: http://koniec.org/tsre5/

                              My reference is that PLUS additional comments and notes mostly from VINCE which is also in a "work-in-progress" PDF format. https://github.com/pwillard/TSRE5-Document It is created from simple text files versus some proprietary document format and uses a scripting language to create a PDF from it.

                              The "BOOK.PDF" is the current state of that work.

                              AsciiDoctor Source code for TSRE documentation, license CC-BY-SA-4.0 - pwillard/TSRE5-Document


                              if you DOWNLOAD this last link... you actually do get a document. (That needs much additional editing, sorry)
                              http://www.railsimstuff.com
                              Just Blender now, 3DCrafter only when I have to.
                              Formerly The Keystone Works (All Permissions Granted)
                              Things I work on: https://github.com/pwillard

                              Comment

                              Working...