New Route Editor

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  • landnrailroader
    4000 Post Veteran



    • Nov 1999
    • 4171
    • Jacksonville,, FL, USA.
    • ORTS

    #331
    Has Goku added a compass yet. Moe Smith in Canada is my main beta checker and when I sent him
    a screen clip, where I knew I was looking more or less south east, I included the navigation window so
    he would know the location, but did not find anything to indicate the direction exactly?

    landnrailroader

    Comment

    • Don6218
      1500 Post Veteran
      • Jun 2009
      • 1834
      • Oshawa ON

      #332
      Sorry to ask a more simplistic question, but is there an easy way to modify the Car Spawner with TSRE5? I am wanting to add spawners and some need the direction swapped and some need the quantity/speed changed.

      I tried a couple and got a lot of information on the Pop-Up window, but nothing seemed to pertain what I wanted to do. Maybe I was just reading it wrong?

      Comment

      • ebnertra000
        1500 Post Veteran


        • Jun 2013
        • 1778
        • Minnesota

        #333
        Don, you should be able to click the car spawner handle and have all the information you need on the left-hand side of the screen. Direction is set the same way as the old MSTS RE, except now you just watch which way the cars go. I just placed a couple hundred with TSRE, and made only a few mistakes

        Comment

        • Don6218
          1500 Post Veteran
          • Jun 2009
          • 1834
          • Oshawa ON

          #334
          Ok, I will try that. Thank you, never hurts to try something again.

          ************************************************** ******

          Ok, now I have a handle on this! That is nice the way the cars are already moving in the correct direction!

          Now another question, the two number amounts that re given in the Pop-Up window, one is a 5 and the other one below it is 20. Which one controls the speed and the frequency of cars please?

          Thank you
          Last edited by Don6218; 01-15-2018, 14:45. Reason: Added Statement.

          Comment

          • ebnertra000
            1500 Post Veteran


            • Jun 2013
            • 1778
            • Minnesota

            #335
            Don,

            The 'Car number' (default of 5), is frequency in seconds between spawns, and 'Car speed' (default 20) is speed in meters per second. 20 is 72km/h, or about 45mph. I have a table of speeds I've been working on if you'd like

            Comment

            • Don6218
              1500 Post Veteran
              • Jun 2009
              • 1834
              • Oshawa ON

              #336
              That would be great to have, thank you ebnertra000.

              Also, on this subject I noticed that the "Car Spawner" entry in the pop-up window has an arrow. Does this mean that we can now have multiple Spawners?

              Comment

              • GokuMK
                Senior Member

                • Oct 2015
                • 729
                • Poland

                #337
                What arrow?

                Comment

                • ebnertra000
                  1500 Post Veteran


                  • Jun 2013
                  • 1778
                  • Minnesota

                  #338
                  Don, are you referring to the 'Car List' section? It can be made to have traffic of different types depending on what you want in a specific area. I have five types on my project.

                  As to the speed chart, here's mine. I think steam4me has one as well, in their car spawner section
                  Attached Files

                  Comment

                  • Don6218
                    1500 Post Veteran
                    • Jun 2009
                    • 1834
                    • Oshawa ON

                    #339
                    Originally posted by ebnertra000
                    Don, are you referring to the 'Car List' section? It can be made to have traffic of different types depending on what you want in a specific area. I have five types on my project.

                    As to the speed chart, here's mine. I think steam4me has one as well, in their car spawner section
                    Thank you for that. It looks the same as the one for MSTS.

                    Comment

                    • CSRX
                      13500 Post Veteran



                      • Oct 2005
                      • 13646
                      • Lincoln, ME
                      • English
                      • ORTS

                      #340


                      This link gives me the 403 Forbidden "You don't have permission to access /SRTM/SRTMGL1.003/2000.02.11/ on this server."


                      So now what....
                      -Shawn K-
                      MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
                      ​

                      Comment

                      • GokuMK
                        Senior Member

                        • Oct 2015
                        • 729
                        • Poland

                        #341
                        Try this:


                        I don't know if it's the same, but looks ok.
                        You still need nasa account to download this.

                        edit: I think they moved the directory here.

                        Comment

                        • ONRrailfan
                          Senior Member
                          • Nov 2009
                          • 297
                          • North Bay Ontario Canada

                          #342
                          Anyone have any idea why TSRE is suddenly corrupting the tsection.dat file of a route everytime I do something to it even when I haven't touched any tracks (yet)? All i'm doing is adding roads, buildings, updating crossings and putting in trees. Suggestions? I have to keep putting the original tsection.dat in after each save or the route crashes ORTS.

                          Thanks.

                          PS. This happens with the latest 2 versions of the route editor
                          Old railfans never truly die. They Just lose track.

                          Comment

                          • Ray Beale
                            Member
                            • Jan 2013
                            • 43

                            #343
                            I have been experiencing terrain problems with all the newer versions of TSRE5.
                            As the train passes an area, the terrain pops and moves, sometimes over the tracks.
                            So I use an older version TSRE5_v0.619.exe
                            which seems to solve that problem.
                            However the route will now no longer load into the MSTS route editor.
                            Ray

                            Comment

                            • baldwin
                              6000 Post Veteran


                              • Nov 1999
                              • 6358
                              • Chippenham, Wiltshire, UK.
                              • ORTS

                              #344
                              Originally posted by ONRrailfan
                              Anyone have any idea why TSRE is suddenly corrupting the tsection.dat file of a route everytime I do something to it even when I haven't touched any tracks (yet)? All i'm doing is adding roads, buildings, updating crossings and putting in trees. Suggestions? I have to keep putting the original tsection.dat in after each save or the route crashes ORTS.

                              Thanks.

                              PS. This happens with the latest 2 versions of the route editor
                              From the description it looks like the route was built using the original MSTS Tsection.dat file which gives dynamic track sections 3 digit numbers. The standard tsection.dat which replaced it used numbersd in the 40000+ range and any edits of a route will trash it. You need the Horace utility to update the route tsection.dat file. It is part of TK_utils.zip in the library here.
                              Beer is not a matter of life or death, it is much more serious than that.

                              Comment

                              • GokuMK
                                Senior Member

                                • Oct 2015
                                • 729
                                • Poland

                                #345
                                Originally posted by Ray Beale
                                I have been experiencing terrain problems with all the newer versions of TSRE5.
                                As the train passes an area, the terrain pops and moves, sometimes over the tracks.
                                So I use an older version TSRE5_v0.619.exe
                                which seems to solve that problem.
                                However the route will now no longer load into the MSTS route editor.
                                Ray
                                Use:
                                useQuadTree = false
                                In settings.txt

                                I think your route has Distant Mountains, and you see it sometimes over standard terrain.

                                Comment

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