New Route Editor

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  • tie
    Senior Member

    • May 2010
    • 926
    • Saskatchewan, CA

    #151
    Tried downloading this new file, and AVAST came up with a possible malware detection. Is this file safe?
    Rory

    Comment

    • qballbandit
      6500 Post Veteran

      • Jan 2006
      • 6522
      • Elgin Il., USA.
      • MSOR

      #152
      yes.
      Neil

      Chicago Railroading Fan

      Comment

      • railrunner112
        Senior Member

        • Aug 2008
        • 287
        • Netherlands
        • General

        #153
        For some reason loading the map files as tertex files crashes the route editor.. did I done goof somehow? I have the key and required url added in the settings.txt

        Comment

        • GokuMK
          Senior Member

          • Oct 2015
          • 729
          • Poland

          #154
          See end of the log.txt after crash.

          Comment

          • railrunner112
            Senior Member

            • Aug 2008
            • 287
            • Netherlands
            • General

            #155
            Originally posted by GokuMK
            See end of the log.txt after crash.
            I have gotten this, does it mean the url is wrong?:

            wait [I] QUrl("http://maps.googleapis.com/maps/api/staticmap?center=50.6365,6.2249&zoom=17&size=640x6 40&maptype=satellite&key=AIzaSyAH9W1lPHbYqEWx-Oa3uIv0WkxdZ7KwocQ")
            [I] wait
            [I] QUrl("http://maps.googleapis.com/maps/api/staticmap?center=50.6365,6.2305&zoom=17&size=640x6 40&maptype=satellite&key=AIzaSyAH9W1lPHbYqEWx-Oa3uIv0WkxdZ7KwocQ")
            (wait is multiple times)
            [I] data 270004
            [I] 640 640
            (multiple times again)
            [I] -5857 14882
            [I] "makeTileTextureTool"
            [I] -5857 -14882 -11.9809 -580.402
            [I] -58584882
            [I] "-58584882.:maptex"
            [I] -58584882
            [I] -5857 -14882 -5.35261 -657.635
            [I] -58584882


            I have another small question; will it be possible to lower or highten an entire tile? I have the google hgt files included but the route gets to a height point that msts and the msts RE might glitch so I might want to revert to only use a few parts for the distance of the route, but this would require lowering the ground of the tiles while keeping the mountains.

            Edit I also found a glitch, somethings when plancing tracks in an incline they don't seem to snap in perfectly. not sure if this has been reported before or if I made a mistake but still might be interesting.glitch.jpg
            Last edited by railrunner112; 02-11-2017, 07:14.

            Comment

            • GokuMK
              Senior Member

              • Oct 2015
              • 729
              • Poland

              #156
              [I] "makeTileTextureTool"
              [I] -5857 -14882 -11.9809 -580.402
              [I] -58584882
              [I] "-58584882.:maptex"
              [I] -58584882
              [I] -5857 -14882 -5.35261 -657.635
              [I] -58584882
              Aren't missing something here? It should look like this:
              [I] "mapTileShowTool"
              [I] -5385 -15370 966.797 877.648
              [I] -53865370
              [I] "-53865370.:maptex"
              [I] -53865370
              [I] "makeTileTextureTool"
              [I] -5385 -15370 903.478 898.795
              [I] -53865370
              [I] zapis .ace "F:/train simulator/routes/aaa/terrtex/-112ea898_map.ace"

              Comment

              • railrunner112
                Senior Member

                • Aug 2008
                • 287
                • Netherlands
                • General

                #157
                that is all I had in the log file, guess it crashed before it got there.Will try it once I restored the backup (the route crashed and the tdb got killed)
                I did notice as posted below some of the tracks don't really seem to match up. either the height has a difference but also in curves they sometimes are too far to the left or right at the attach point of the snapped piece; the route I was working on has large hill like areas. The height difference is solvable with the CTRL+scroll button but tracks not matching on any other way I have not yet found a workaround for.

                Comment

                • GokuMK
                  Senior Member

                  • Oct 2015
                  • 729
                  • Poland

                  #158
                  New update: http://koniec.org/tsre5/data/TSRE5_v0.686.exe

                  0.686

                  - critical tdb bug fix
                  - new auto palcement (use lmb, ctrl+lmb or shift+lmb)
                  - speedpost properties fix
                  - X key: flip objects
                  - carspawner simulation
                  - simple activity editor




                  Activity editor is like TSRE5 v0.5. Most of the things does not work, but you can create playable OR activity.
                  - create empty activity or open existing one
                  - edit activity settings
                  - create service and select player service
                  - place new loose consists
                  Last edited by GokuMK; 02-12-2017, 13:32.

                  Comment

                  • GokuMK
                    Senior Member

                    • Oct 2015
                    • 729
                    • Poland

                    #159
                    New update: http://koniec.org/tsre5/data/TSRE5_v0.687.exe

                    - fixed carspawner "expand" button.
                    - fixed level crossing placing. Broken level crossing placed in previous versions of TSRE has to be replaced.

                    Enable Track Items in View Menu to find broken level crossings.
                    Left (only black boxes) - bad.
                    Right (black and gray) - ok.

                    Comment

                    • bprice
                      Senior Member
                      • May 2010
                      • 217

                      #160
                      I must be doing something wrong. When I select a route, the editor crashes.

                      I have not played with it is some time and early versions would open OK. This latest version (0.687) will not load the routes.

                      Thanks
                      Basil

                      Comment

                      • GokuMK
                        Senior Member

                        • Oct 2015
                        • 729
                        • Poland

                        #161
                        Can I see the log? New versions are loading Activity data (act, pat etc.), so it might be something wrong here.

                        Comment

                        • baldwin
                          6000 Post Veteran


                          • Nov 1999
                          • 6358
                          • Chippenham, Wiltshire, UK.
                          • ORTS

                          #162
                          I have no problems with v687. It loaded the large PRR East Region route including activities but the log does have several items like
                          [E] QObject::connect: No such signal QLineEdit::edited(QString)
                          Beer is not a matter of life or death, it is much more serious than that.

                          Comment

                          • GokuMK
                            Senior Member

                            • Oct 2015
                            • 729
                            • Poland

                            #163
                            It's just unfinished user interface component. Nothing wrong.
                            Last edited by GokuMK; 02-13-2017, 16:23.

                            Comment

                            • GokuMK
                              Senior Member

                              • Oct 2015
                              • 729
                              • Poland

                              #164
                              New update: http://koniec.org/tsre5/data/TSRE5_v0.688.exe
                              (32 bit): http://koniec.org/tsre5/data/TSRE5x32_v0.688.exe

                              0.688

                              - "Save" is now Shift+Ctrl+S. Ctrl+S was colliding with slow camera movement.
                              - edit all speedpost properties
                              - fixed speedpost bugs ( TSRE had a bug in Speedposts that it always put Speed_Digit_Tex and Speed_Text_Size, even if Sepost_Digit_Tex and Milepost_Text_Size is required instead. Also, wrong angle in Speed_Sign_Shape .W file entry )
                              - fixed signal bug when TrSignalType Flags had wrong value. If route is used only in Open Rails, this bug don't need to be fixed, because Open Rails doesn't use this value. But if signal has wrong TrSignalType Flags, it may not work properly in MSTS. To fix it, check your signals and use "Fix Flags" button:

                              1. Press "Hacks".
                              2. Press "Fix TrSignalType Flags".
                              3. See, if there are any errors.
                              4. Press "OK" and fix them.
                              Last edited by GokuMK; 02-13-2017, 22:10.

                              Comment

                              • GokuMK
                                Senior Member

                                • Oct 2015
                                • 729
                                • Poland

                                #165
                                New update: http://koniec.org/tsre5/data/TSRE5_v0.6881.exe
                                (32 bit version): http://koniec.org/tsre5/data/TSRE5x32_v0.6881.exe

                                0.6881

                                - fixed Huge UNDO memory leak!
                                - fixed bug when adjusting terrain to very small tracks.
                                Last edited by GokuMK; 02-14-2017, 13:11.

                                Comment

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