Hello everyone,
I’ve found a new way to build more realistic consists using the existing tools, and I plan to share a clear tutorial on how I did it.
The reason I’m making this post and sharing a tutorial is because the current TSRE5 Consist Generator uses a largely shuffled or randomized approach that doesn’t always reflect how real-world consists are structured. While it works functionally, the results can feel unrealistic in terms of block grouping, car order, and operational logic.
What I’m doing is documenting an alternative method that produces more realistic consists using existing tools and manual logic, without modifying CE itself. The goal is to help others who are looking for more prototypical results understand a practical workflow they can apply today.
This isn’t about criticizing the tool or asking for changes to be made. It’s about sharing a workflow improvement based on observed limitations, so anyone interested in realism has another option available.






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