Can I use this con editor to view "non-.con" files?

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  • muskokaandtahoe
    3000 Post Veteran

    • Apr 2003
    • 3003
    • Silicon Valley, CA, USA.
    • ORTS

    #1

    Can I use this con editor to view "non-.con" files?

    I'm really tired of the low graphics qualities of Shapeviewer and someone suggested this editor as an alternative. Assuming they were not pulling my leg how to I view models in /shapes?

    And if not this software would someone please write a decent replacement for Shapeviewer? Same features, better graphics.
    Dave Nelson
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    Seldom visiting, posting less often that that.
  • yellowdog
    1500 Post Veteran



    • Nov 1999
    • 1586
    • .
    • MSOR

    #2
    I've used the TSRE shape viewer to view models via loading eng and wag files. I'm not a route builder, so I've never used it for loading shapes out of /shapes. But I have seen shapes and lists of shapes from that folder loaded into the TSRE route editor proper.

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    • derekmorton
      5500 Post Veteran



      • Nov 1999
      • 5699
      • Eltham, Victoria, Australia.
      • ORTS

      #3
      A consist file is just a txt file so I would not expect it to have any graphics capability.
      I have not tried.

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      • uli2
        Senior Member
        • Jan 2008
        • 503
        • Berlin/Germany
        • MSOR

        #4
        TSRE shape viewer can load and display any shape file in a route's "Shapes" folder.

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        • yellowdog
          1500 Post Veteran



          • Nov 1999
          • 1586
          • .
          • MSOR

          #5
          Originally posted by uli2
          TSRE shape viewer can load and display any shape file in a route's "Shapes" folder.
          Yes, I just had an opportunity to test. It will also load shapes in the Global shapes folder, but without textures.
          And to add to my original post, it will load .s files for eng and wag if you only select those. But if you select the .eng or .wag file it will load ALL shapes associated with that engine or wagon, i.e. FAs etc.

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          • uli2
            Senior Member
            • Jan 2008
            • 503
            • Berlin/Germany
            • MSOR

            #6
            Originally posted by yellowdog
            It will also load shapes in the Global shapes folder, but without textures.
            It will load shapes in "Global/Shapes" with textures if the textures are present in "Global/Textures".


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            • yellowdog
              1500 Post Veteran



              • Nov 1999
              • 1586
              • .
              • MSOR

              #7
              Originally posted by uli2

              It will load shapes in "Global/Shapes" with textures if the textures are present in "Global/Textures".

              Sorry, yes, you are correct!

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              • eric
                9500 Post Veteran and Administrator



                • Dec 2002
                • 9583
                • NS MP245.4 CNO&TP South District
                • English, SQL
                • General

                #8
                TSRE has three batch start options... route editor, consist editor and shape viewer.

                The consist editor is really just a wrapper for the shape viewer.

                Sent from my SM-S911U using Tapatalk

                If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                • pwillard
                  3000 Post Veteran



                  • Nov 1999
                  • 3070
                  • Cumming Ga
                  • ORTS

                  #9
                  I use Shapeviewer to look at the Blender models I'm working on... it doesn't need any sort of config file to exist to show you shapes so good for WIP checking.
                  http://www.railsimstuff.com
                  Just Blender now, 3DCrafter only when I have to.
                  Formerly The Keystone Works (All Permissions Granted)
                  Things I work on: https://github.com/pwillard

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                  • muskokaandtahoe
                    3000 Post Veteran

                    • Apr 2003
                    • 3003
                    • Silicon Valley, CA, USA.
                    • ORTS

                    #10
                    Sorry about the delay in responding... a couple more questions:

                    It seems impossible to control rotation. What is the trick?
                    It doesn't look like it uses mipmap bias (e.g., Bias-{0...3}. Can that be added?
                    I selected a LOD line listed in shape hierarchy and could not detect if something was either selected or faces made invisible. If that is correct can we get something like the features of the original.Shapeviewer added?
                    Dave Nelson
                    sigpic
                    Seldom visiting, posting less often that that.

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                    • pwillard
                      3000 Post Veteran



                      • Nov 1999
                      • 3070
                      • Cumming Ga
                      • ORTS

                      #11
                      To me, it does seem to work the LOD correctly so you see what would be seen at different distance levels.
                      Hopefully you are using the latest release (version 8 or so) .

                      Rotation options are obscure.

                      Z-axis rotation is mouse side-to-side while holding the left mouse button.
                      Y-axis rotation is performed by moving the mouse side-to-side while holding the right mouse button.
                      ZOOM in/out is with the mouse wheel. Holding the mouse wheel zooms in closer.




                      http://www.railsimstuff.com
                      Just Blender now, 3DCrafter only when I have to.
                      Formerly The Keystone Works (All Permissions Granted)
                      Things I work on: https://github.com/pwillard

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                      • eric
                        9500 Post Veteran and Administrator



                        • Dec 2002
                        • 9583
                        • NS MP245.4 CNO&TP South District
                        • English, SQL
                        • General

                        #12
                        Not sure how Mipmap is implemented with OpenGL and QT, but I'll take a look.
                        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                        • muskokaandtahoe
                          3000 Post Veteran

                          • Apr 2003
                          • 3003
                          • Silicon Valley, CA, USA.
                          • ORTS

                          #13
                          I admit to a peculiar need for viewing models: Most of my models are 320ft by 380ft with heights up to 250ft or more. There a whole lot of faces in these models of that size that properly should get a LOD. Add that there are dozens of similar sized models nearby I really need to see if I've missed or goofed up the LODs.

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                          Dave Nelson
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                          Seldom visiting, posting less often that that.

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