I Running TSRE Consist Editor v0.7.012. When I Make Changes to a Consist and the Original Consist Numbers we're 0-1,0-2 ect. If I Change the Car the Replacements Don't Match the Original so I Might Have 0-1 and now the Second Car is 0-15. Is there A Way to Reset the Number Sequence back to 0-1,0-2 ect?
Thankyou,
DaveK
Correct... the NextWagonUID () value always gets incremented by one, so if you make lots of changes, the UID's will always be a little out of whack with the number of cars in the consist.
There's an option to Open Consist in External Editor, which is basically Notepad. You could easily adjust the numbers that way, but it's not automatic as Derek mentions.
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I keep a copy of ConBuilder for the purpose of sequencing the car numbers. Otherwise, I don't use it much anymore. There's a version of ConBuilder in the file library.
cb249.zip
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
Yes, renumbering UiD is one of the tools ConBuilder has that TSRE-CE has not implemented. However, using ConBuilder for this function may not work as intended if the consist includes ENG or WAG files that use Include statements as ConBuilder may not load those items into the editor.
Let me see what I can do.... I've got functions in WorldFileHacker that renumber UID's, and this could be salvaged into a standalone utility.
To be clear on the outcome --
All UID's would be renumbered consecutively from 0 to N
A new NextWagonID () would be generated
Out of the box, my renumber function would not distinguish between engines and wagons, so DPU's and power cars at the end of the train would receive the next highest number available.
Is there a need to keep engines numbered with the lowest numbers, and then wagons?
Not a promise to actually solve this, but I'll take a look in my downtime.
If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
Let me see what I can do.... I've got functions in WorldFileHacker that renumber UID's, and this could be salvaged into a standalone utility.
To be clear on the outcome --
All UID's would be renumbered consecutively from 0 to N
A new NextWagonID () would be generated
Out of the box, my renumber function would not distinguish between engines and wagons, so DPU's and power cars at the end of the train would receive the next highest number available.
Is there a need to keep engines numbered with the lowest numbers, and then wagons?
Not a promise to actually solve this, but I'll take a look in my downtime.
Your Bullets are exactly what CoinBuilder does when the Renumber tool is invoked.
Or...
You can load the consist into TSRE-CE and use the button that reverses the order of the consist. That will also renumber the consist from the caboose to the engine, 0 to N. Then use the same button again, and it will renumber the consist from the engine to the caboose, 0 to N. Problem solved!
Or...
You can load the consist into TSRE-CE and use the button that reverses the order of the consist. That will also renumber the consist from the caboose to the engine, 0 to N. Then use the same button again, and it will renumber the consist from the engine to the caboose, 0 to N. Problem solved!
Ahhhh...so that's how that button works. Something new all the time.
Cheers, Gerry
"A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
Forever, ridin' drag in railroad knowledge. Audi, Vide, Tace, Si Vis Vivere In Pace
If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
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