Hi ! I converted Crawford Hill tracks to Us1 tracks and generally is ok. But I want to use US3 tracks as well. I changed file name to US3 in tsre, but there is a problem with the ties. How to solve this ? I tried with different trackprofiles but it doesn't help.
You can mix US1 and US3, I mix track systems all the time. But we'll need more information about what we're seeing in the picture. It looks like you're getting the crossties from US_Track3.ace and the ballast from US_Track1s.ace. Is that a piece of dynamic track?
This picture is only an example. No matter what piece of track I will rename to US3..it will overlapp with the concrete ballast. I didn't use Dynatrax to convert dynamic track. Should I do this ?
First of all, what Geepster said. If it's not that, then look at your US3 textures. If you're using original US3 track pieces, the ones made by Norbert, you should see textures named US_Track3.ace and US_Track3s.ace. They should be very similar except that they have different alpha channels. Count the number of crossties, there should be the same number of crossties on each texture. If there's mis-match, then there's you problem right there.
As for Dynatrax, it depends. There are different ways to go with this, but if you're using superelevation then it may try to apply US1 textures to all of your curves. If you're not using superelevation, and you're not trying to convert any dynamic track to US3, and you're only trying to convert a limited number of pieces to US3, then just changing those few pieces from US1 to US3 should be all you need to do. If you are trying to convert some dynamic track to US3, you may be able to use Dynatrax_v0.62 to convert just those pieces to Dynatrax.
Or you can experiment and see which works best. It's a hobby, after all.
No matter what piece of track I will rename to US3..
You cannot just rename track shapes to US3! If you do, you need to change the texture/s called by that shape to the correct US3 texture/s, but even then, they may not be correct! Better to replace your tracks with 'real' US3 tracks and textures.
Is this way correct ? To select track piece edit and change shape name to Us3 prefix in tsre. I think I put all the textures from Us1 and 3 to route texture folder.
Is this way correct ? To select track piece edit and change shape name to Us3 prefix in tsre. I think I put all the textures from Us1 and 3 to route texture folder.
You can do that. It's tedious because you have to go to each individual piece in TSRE and edit the reference for each one that you want to change, but if you're just doing a few pieces it should work. Just make sure you're using Norbert's US3 track pieces with their correct textures.
You can fairly easily replace US1 with US3 in the W files by using Grepwin or other search/replace utilities.
You do not want to change the shape name on the shapefile, only the reference in the W files.
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You can do that. It's tedious because you have to go to each individual piece in TSRE and edit the reference for each one that you want to change, but if you're just doing a few pieces it should work. Just make sure you're using Norbert's US3 track pieces with their correct textures.
Thats how I'm doing this. I am using Norbert sets. And I don't know why wood track calls to concrete ballast.
Eric how I check which tile has my track piece to replace ? I will play with this. Thanks.
It's not part of TSRE at the moment. There will be a listing of the track pieces used in a future next version, but it doesn't currently list the tile/world file.
I use a utility called GrepWin which can search an entire directory and subdirectories for a string....
capture_5100689.jpg
You can also replace all instances of that string if you want, or open up the individual instances one at a time to manually edit by double clicking on the individual result rows.
GrepWin is probably one of the most valuable general purpose utilities I've had for route building outside those created just for ORTS/TSRE.
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ok I mess with the files somehow. Thanks for help. I have two questions. Could you tell me how to work with painted terrtex. They have enormous size maybe it could be compress somehow ? In some tiles trse is choppy, I pressume is from big sizes of textures there, in some cases tsre is going off.
Second question how to quick change ballast color in Norbert tracks ?
I am still seeing original track on curves after converting with Dynatrax, I can't replace it with desire Us3 because I don't know its subsitute name
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