Animated Structure Doors

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  • charland
    3000 Post Veteran


    • Dec 2006
    • 3107
    • Brockville, ON, CA
    • General

    #1

    Animated Structure Doors

    Morning All,


    I've built a tie treatment plant. I've built narrow gauge cars, and a GE 23 Tonner that work. I've made the retorts with the proper animation and now I'm trying to figure out how to get the retorts into the sim and working properly.

    I'm guessing the doors would be operated like a crossing signal with gates. Get within a certain distance to the door, then stop and watch it open, then put your cars inside, uncouple, back out and once you are clear the door closes. I have my retort center on origin, I have it entered in the REF file as"

    LevelCr (
    Class ( "Crossing Signal" )
    Filename ( TiePLantRetort2.s )
    Description ( TiePLantRetort2 )
    )

    I can select it from the menu but when I try to place it on the track just outside the where the retort would go or on any track I just get "Cannot create here. Too far from track/road."

    So, what am I doing wrong?

    Paul :-)
  • commec61
    Senior Member

    • Dec 2004
    • 166
    • Davenport, FL
    • English
    • MSOR

    #2
    Hi Paul,
    You'll need a piece of road that crosses the track. You can bury the road piece so that it doesn't show.

    Steve
    Steve
    USAF Veteran

    Comment

    • charland
      3000 Post Veteran


      • Dec 2006
      • 3107
      • Brockville, ON, CA
      • General

      #3
      Thanks Steve,

      I started to wonder if that was the problem, I'll a piece and get it working this evcening.

      Paul :-)

      Comment

      • charland
        3000 Post Veteran


        • Dec 2006
        • 3107
        • Brockville, ON, CA
        • General

        #4
        So I gather that crossing gates are only a three frame animation, I'll have to rewrite my animation tomorrow.



        Paul :-)

        Comment

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