Roads with Curbs and roundabouts

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  • vline45
    Member
    • May 2010
    • 65
    • Sydney, Australia

    #1

    Roads with Curbs and roundabouts

    I'm currently putting together something of a route and am trying to put down some suburban-looking roads and have installed newroads_files.zip & rdsrbkuk.zip as they were all I could find:

    Are there any packs out there that have streets with curbs and/or roundabouts? Thanks.


    cmp1.png
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2
    Do you mean like this? It would be a good "first project" for someone looking to learn Blender for content creation.

    image.png
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

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    • CSRX
      13500 Post Veteran



      • Oct 2005
      • 13646
      • Lincoln, ME
      • English
      • ORTS

      #3
      Maybe I'm wrong here, but do the scale roads not have curbs and sidewalks that are raised?
      I haven't touched anything ORTS related in months, so I can quickly answer that myself, but I feel like they do if memory serves right with my route building efforts..
      -Shawn K-
      MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
      ​

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      • pwillard
        3000 Post Veteran



        • Nov 1999
        • 3070
        • Cumming Ga
        • ORTS

        #4
        No clue here... I don't make routes. I'm just pointing out that building roads would be a pretty easy beginner 3D model project.
        http://www.railsimstuff.com
        Just Blender now, 3DCrafter only when I have to.
        Formerly The Keystone Works (All Permissions Granted)
        Things I work on: https://github.com/pwillard

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        • eric
          9500 Post Veteran and Administrator



          • Dec 2002
          • 9583
          • NS MP245.4 CNO&TP South District
          • English, SQL
          • General

          #5
          It would be an even easier scripting exercise with Blender.

          I know that Scaleroads has some textures with curbs and sidewalks, but I don't recall if they were simply rendered on a flat plane or not.

          Personally, do not recall any roundabout shapes. Large ones could be done using a combination of curves and T intersections.



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          • Darkhorse427
            Senior Member


            • Mar 2012
            • 284
            • Eugene Or.
            • ORTS

            #6
            Originally posted by eric
            I know that Scaleroads has some textures with curbs and sidewalks, but I don't recall if they were simply rendered on a flat plane or not.
            the Urban, Town & City set of Scale roads have 3d curbs but you are correct they do not have roundabouts and some of the intersections have broken data base lines that don't match up with the corresponding pieces

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            • vline45
              Member
              • May 2010
              • 65
              • Sydney, Australia

              #7
              I'm happy to make some basic shapes up in Blender and try for different lengths and angles, but someone else will have to incorporate them somehow, not sure how that's done, and I'm trying to experiment with a suburban route so I can try them on the go I guess. Is it feasible to even have traffic go around the roundabout? Semi-trailers and long rigids would look odd I think due to the pivot points. Also one thing that always annoyed me was still wheels on traveling vehicles beside the highway, not sure if OR solves that though.

              Another option is just overlaying a new shape over existing road paths and raising it the tiniest to remove textures fighting.

              P.s. I just raised this because all I could find in the form of roads was Newroads, 4 which didn't work without rdsrbkuk.zip for textures, but which contained some shapes, so a bit confusing.
              Last edited by vline45; 01-05-2026, 03:41.

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              • pwillard
                3000 Post Veteran



                • Nov 1999
                • 3070
                • Cumming Ga
                • ORTS

                #8
                Honestly, any work done in this area is worth the effort. Maybe it's time to come up with a "community" based plan for a NEW set of road shapes, like was done recently with track shapes? And yes, I'm referring to the previously mentioned "code" based definitions.
                http://www.railsimstuff.com
                Just Blender now, 3DCrafter only when I have to.
                Formerly The Keystone Works (All Permissions Granted)
                Things I work on: https://github.com/pwillard

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                • eric
                  9500 Post Veteran and Administrator



                  • Dec 2002
                  • 9583
                  • NS MP245.4 CNO&TP South District
                  • English, SQL
                  • General

                  #9
                  Its easy enough to take the work done to create ATracks and make ARoads based off the existing definitions in the TSection.

                  Roundabouts would require either new geometry or someone would need to figure out the Lego pieces that have to come together i.e. very tight radius curves and tees.

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                  If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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                  • pwillard
                    3000 Post Veteran



                    • Nov 1999
                    • 3070
                    • Cumming Ga
                    • ORTS

                    #10
                    I have no idea how to model a rotary/roundabout to look like an actual one without getting measurements first. I assume that roads work a lot like trackwork, but isn't a "circular closed loop" a bit of a forbidden item with track, and therefore also not a good idea for roads?
                    http://www.railsimstuff.com
                    Just Blender now, 3DCrafter only when I have to.
                    Formerly The Keystone Works (All Permissions Granted)
                    Things I work on: https://github.com/pwillard

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                    • dlfrenchmd
                      Senior Member


                      • Sep 2010
                      • 127
                      • Winchester, KY
                      • English
                      • MSOR

                      #11
                      My experience with making working roundabouts for routes from existing road shapes has been negative. A circular closed road loop is not accepted by ORTS. I've tried to simulate by allowing a small break in the loop and hiding it with a roundabout center object, but it hasn't looked good enough to use.
                      Dan

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                      • pwillard
                        3000 Post Veteran



                        • Nov 1999
                        • 3070
                        • Cumming Ga
                        • ORTS

                        #12
                        Yeah, without even trying, that was the conclusion I came to.
                        http://www.railsimstuff.com
                        Just Blender now, 3DCrafter only when I have to.
                        Formerly The Keystone Works (All Permissions Granted)
                        Things I work on: https://github.com/pwillard

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                        • ebnertra000
                          1500 Post Veteran


                          • Jun 2013
                          • 1778
                          • Minnesota

                          #13
                          For a roundabout, I would suggest having traffic go straight across, just like a normal intersection, and possibly just have a few basic sizes.

                          Or you could just make a set of parts with which to make a roundabout and leave the final shape to the route builder

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                          • eric
                            9500 Post Veteran and Administrator



                            • Dec 2002
                            • 9583
                            • NS MP245.4 CNO&TP South District
                            • English, SQL
                            • General

                            #14
                            There's a possibly easier solution........

                            1) Paint the roundabout on the terrain, or come up with a static shape

                            2) Use the TSRE ruler multi-point feature and then convert it to a car spawner path

                            Attached Files
                            Last edited by eric; 01-05-2026, 19:35.
                            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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