Activities Tutorial I Can Understand

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  • praynes
    Member
    • Apr 2006
    • 66
    • USA.

    #1

    Activities Tutorial I Can Understand

    I'm trying to create an activity in Open Rails but all the tutorials online are done by people whose English is terrible! I can hardly understand what they are saying! Aren't there any tutorials showing how to create activities in Open Rails from someone other than from India?
  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #2
    Hi...

    Does this help?

    Open Rails / TSRE Activity Creation Tutorial
    ===========================================

    Step 1: Prepare Consists
    ------------------------
    - Use the Consist Editor to build all train sets you’ll need.
    - Save each consist with clear names (e.g., PlayerFreight.con, AIExpress.con).

    Step 2: Prepare Paths
    ---------------------
    - In Track Viewer, lay out paths for each service (player and AI).
    - Save paths with descriptive names (e.g., PlayerMainline.pat, AI_Siding.pat).

    Step 3: Create the Player Service
    ---------------------------------
    1. Open TSRE Activity Editor.
    2. Create a new activity (File > New Activity).
    3. Add a Player Service:
    - Assign the player consist.
    - Select the player path.
    - Set start time and starting location.
    - Define performance parameters (speed limits, timetable if needed).

    Step 4: Add AI Services
    -----------------------
    1. Add additional services for AI trains.
    2. Assign each AI service a consist and path.
    3. Set start times so they interact with the player train.
    4. Adjust priorities (express vs. local) to control dispatcher behavior.

    Step 5: Define Events & Instructions
    ------------------------------------
    - Add station stops or pickup/drop-off events for the player service.
    - Use instructions like "wait for 2 minutes" or "pickup cars."
    - Test timing so AI trains cross paths realistically.

    Step 6: Create a Traffic File
    -----------------------------
    Traffic files (.trf) define background traffic patterns for your activity.
    Here’s how to build one in TSRE:

    1. In TSRE, open the Activity Editor and select "Traffic."
    2. Create a new traffic file (File > New Traffic).
    3. Add AI services into the traffic file:
    - Each service requires a consist, path, and start time.
    - You can reuse paths and consists already created.
    4. Configure service details:
    - Priority: Determines dispatcher handling (express, passenger, freight).
    - Start time: Controls when the AI train enters the activity.
    - Repeat interval: Optional, for recurring services.
    5. Save the traffic file with a clear name (e.g., LocalTraffic.trf).
    6. Link the traffic file to your activity:
    - In the Activity Editor, assign the traffic file to the activity.
    - This ensures AI trains spawn according to the traffic file.

    Step 7: Test & Refine
    ---------------------
    - Run the activity in Open Rails.
    - Watch for conflicts (AI collisions, missed meets).
    - Adjust start times, paths, or priorities in TSRE until it flows smoothly.

    Quick Checklist
    ---------------
    [ ] Build consists in Consist Editor
    [ ] Create paths in Track Viewer
    [ ] Create player service in TSRE
    [ ] Add AI services in TSRE
    [ ] Define events & instructions
    [ ] Build traffic file (.trf) in TSRE
    [ ] Link traffic file to activity
    [ ] Test in Open Rails

    NOTE: Any time you edit the Traffic File - reselect the Traffic File in the top menu - before saving - it's a quirk.

    Regards,
    Scott
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

    Comment

    • praynes
      Member
      • Apr 2006
      • 66
      • USA.

      #3
      Thanks Scott! I'll give it a try!

      Comment

      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #4
        Originally posted by praynes
        Thanks Scott! I'll give it a try!

        Hi…

        Happy to help…
        😉

        Regards,
        Scott
        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

        Comment

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