Updating Scale Roads

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  • BrandonS261
    Senior Member



    • Apr 2019
    • 307
    • Twin Cities
    • ORTS

    #1

    Updating Scale Roads

    Hey everyone,

    I have been working on a route lately and it has come to my attention that the Scale Roads could use a little updating.

    Now I know this would take a lot of work but I have been thinking of modifying the texturing a little bit to put in double solid lines on some parts along with single solid line on one side and dotted line on the other. Along with your typical dotted line in the center.

    With this I would also add shoulders to most of the roads and would have to make duplicates of some of the road pieces to better suit more situations when it comes to real road scenarios. I would also need to modify the Shape files and possibly rename everything as well.

    Now my question is what are everyones thoughts on this idea and would I be able to release them after everything was set and done if I did go ahead and do all of this work?

    Brandon
    Last edited by BrandonS261; 12-28-2024, 09:58.
  • huha435
    Member
    • Jul 2019
    • 43

    #2
    Just remember to get your own t section numbers for the new road . I'm modifying scale road for my own personal use along with my own t section numbers.

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    • eric
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #3
      Sounds like a great project. You already have the ability to customize the textures for ScaleRoads since those are stored in the route folder. I'd try that before embarking on new shapes.

      If you are looking to create new shape files to work within the same naming convention , I'd coordinate with Melanie ( Bananarama ) since it's her product and naming convention. In the past, there was an attempt by a former member to create ScaleRail branded pieces, and it wasn't well received at the time.

      You'd need TSection allocation for that, which Derek is still managing ( derekmorton ) if you're planning to share this with others and have it work for other routes.

      Another approach would be to create your own system or naming convention (which would also require an allocation).

      The Blender scripting that Doug Jones created for trackshapes will work perfectly for generating vanilla road pieces like straights and curves. Not so much for junctions or lane shifts where texturing is not tileable, but it can create a .blend file as output that you can do the UV mapping with.

      I've also been using that scripting approach to create companion objects that fit the existing scale rail universe, such as Bridges and support columns, Jersey barriers to go in the center of a freeway or construction zone, and guardrails for the sides. If you're able to use this without creating new shapes, you don't need to get an allocation.
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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