AddATexDiff would just make white areas luminous... BlendATexDiff is the correct shader for all alpha transparency.
I wonder if the new alternate weather conditions expect an alternate texture in another folder. I wonder if copying the textures to a "fog" folder would solve the issue.
I wonder if the new alternate weather conditions expect an alternate texture in another folder. I wonder if copying the textures to a "fog" folder would solve the issue.



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