I have decided to try model building and scenery development, but have run into roadblocks very quickly. So I decided to post this as questions to see if anyone can help with these snags and get me on to next steps. Goal: build placeable mining stores for Kenny’s Pokey 2.0 as requested in his post in another forum.
Questions:
Dan French
Questions:
- Is there any extensive tutorial on making buildings and textures for Train Sim in Sketchup? I haven’t found one, but that may only be a testimonial to my novice nature in train sim. I’ve been building scenery in MS flight sims FSX and FS2004 for years.
- I am pretty adept at buildings and other scenery including making my own textures. I use Photoshop and Sketchup. In another post, Randy (rdayt) gave me a great tip in recommending an add-on for Sketchup that makes .s and .sd models. So, I have a nice little building in .s and .sd form which I suspect goes into the OPEN RAILS/ ROUTES/ specific route/ SHAPES folder.
- Are there any issues I need to know about the model at this point?
- From what I gather, textures need to be square, power of 2, and combined into an .ace file and placed in the OPEN RAILS/ ROUTES/ specific route/ Textures folder with night versions going in the proper folder. At this point, I can’t seem to convert anything into an .ace file. I use TARGA images but all trials of ACEIT1.3.4, TGATool2A, and PeaZip end up with “Unable to create Direct 3D device.” I have done all suggested on internet (reinstalled, updated drivers, but not changed the registry yet) to no avail. My video card is NVIDIA GeForce GTX 1050 Ti on a Intel i7-4770 CPU. Do I have to use ace files? What are you guys using to get around this? Also, any other tips on texture making?
- If I can get a model and ace files in the right folders, do they show up automatically in some placing device? I notice in TSRE Route Editor, buildings are listed, but mine (without textures) aren’t. Assuming I get the models and textures in the right folders, what are the next steps to place it in the sim and see what it looks like?
Dan French






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