NS Pocahontas (Pokey 2.0)

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NS Pocahantas 2.0

File date: 2024-12-15
Downloads: 1219

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  • kennyeaton
    Senior Member


    • Oct 2008
    • 268
    • Stony Point, NC
    • MSOR

    #106
    Originally posted by R. Steele
    I think this is a wonderful improvement for the Pokey, but after quickly exploring a few activities, I see that I will have some work with TSRE removing static shape files from working tracks. I found a couple of activities that I fleshed out with loose consists that have merged with static shape consists.

    That's cool, I need practice working with TSRE.
    Hello Mr. Steele,

    Thank you for your complement on the route.

    I apologize for the placement of the static stuff as I do not have any of the downloadable activities for this route. I did put a couple car strings in a few tracks in Williamson yard. The cabooses in Williamson and Bluefield are on the cab tracks. In Bluefield, the switch at the west end of the cabs is dummer than I am, it will not throw. If you or anyone else has all these activities that have been downloaded, I am in the process of making another fix for the route, fixing some big gaps between the vegetation, I will remove the static strings/cars. that are in the way. Probably the easiest way is to post a screen shot of what needs to be removed.

    Kenny

    Comment

    • R. Steele
      3500 Post Veteran

      • Feb 2013
      • 3928
      • known universe
      • ORTS

      #107
      Originally posted by kennyeaton
      I will remove the static strings/cars. that are in the way. Probably the easiest way is to post a screen shot of what needs to be removed.

      Kenny
      Hello Kenny -- THANKS for the upgrade....please do not go to any trouble, some members enjoy the static strings/cars ( so do I - I pick and choose where I need them) ....you might do a poll and see how folks vote. Like I said, it's easy to remove them if needs be, and if members do not know how to do it -- provides something new for them to learn. Think about the poll, please. Gerry
      Cheers, Gerry
      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
      Forever, ridin' drag in railroad knowledge.
      Audi, Vide, Tace, Si Vis Vivere In Pace​

      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

      Comment

      • gammaray84
        Senior Member
        • Dec 2018
        • 180

        #108
        Hello Kenny,
        i want to thank you for this hard work. So much detail added to this... It is really fun playing around in this new Pokey route.

        Regarding removing static object. Probly the only thing that should be removed is those NS cars in Williamson. Since this is N&W era route.

        Have a good day, and hope you have wonderful new year. And many more.... routes and years 😎

        Comment

        • niknak
          1000 Post Veteran


          • Nov 1999
          • 1254
          • UK.
          • MSOR

          #109
          Originally posted by yellowdog
          Interesting. Mine load for the original Pocahontas route with no problem. But I'm getting a <load error: > for every activity when I try to load them in Pokey 2. In the description box I'm also getting a Path: <Missing:Unknown>, Starting At: <Missing:Unknown> and Heading to: <Missing:Unknown> for each activity. This is in ORNYMG and vanilla versions. The logfile doesn't have any useful info: it's all related to the last successful activity I ran. I simply did a copy/paste from Pocahontas route folder to N&W Pokey 2 route folder, changing nothing else. Route ID is the same in each .trk file, but route names are different. I assume that's what everyone else sees in the .trk file.

          pokey2.jpg
          As stated, original Pokey loads just fine
          pokey1.jpg
          In addition to the Activities folder make sure you move over Paths, Services and Traffic. All Pocahontas acts should work fine on the Pokey 2 route after that.
          Regards,

          Nick

          ( ' boffin0_reprised ' on TikTok )




          Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

          Comment

          • yellowdog
            1500 Post Veteran



            • Nov 1999
            • 1586
            • .
            • MSOR

            #110
            Thanks kennyeaton and niknak Copying the Paths, Services, and Traffic folders over to the new route was the solution!

            Comment

            • jdonald1
              Member

              • May 2010
              • 94
              • Corunna ON
              • English
              • MSOR

              #111
              Originally posted by niknak


              If you search the file library for 'Pocahontas' under 'MSTS North America Freight Activities' you'll find them.
              Thanks I see them now, lots to choose from! Thought I had searched Pocahontas, probably misspelled it.

              Thanks
              Don

              Comment

              • kennyeaton
                Senior Member


                • Oct 2008
                • 268
                • Stony Point, NC
                • MSOR

                #112
                Good morning,

                I am working on another "FIX" for the route. It should be ready to upload shortly. This should be the final one for what we have finished. It will add vegetation in several gaps I missed in the first round. I did notice a few vehicles up on blocks ready to steal tires and rims, most of these have been lowered back down. As well as a few other things y'all might not even notice.

                I have a question for some of you guys that work with shape files. In the photo below, how do I fix these impaired aggressive drivers in the carspawner. I think there were only three of these that needed taken off the roads. If one of you guys has a quick fix for this, I'll put them back on the road in the new fix.

                I want to take a moment to thank all of you for downloading the route and a big thank you for all of your positive comments. If anyone see's anything that needs fixed, please let me know

                Kenny

                Untitled1.jpg

                Comment

                • geepster775
                  2500 Post Veteran


                  • Sep 2006
                  • 2846
                  • .
                  • General

                  #113
                  There is some missing bases for crossbuck flashers on the bluestone branch.

                  Also, what is with the presence of slide detector fences at the very end of the unsignalled Sprouse Creek branch?

                  My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                  Comment

                  • NW 2156
                    2000 Post Veteran

                    • Aug 2007
                    • 2290
                    • Carolina's

                    #114
                    Hi,

                    The shapes you talking about are custom made objects made by Jeff for my project.

                    I believe that the issue is the shapes need to be rotated 90 degrees.

                    Robert

                    Comment

                    • kennyeaton
                      Senior Member


                      • Oct 2008
                      • 268
                      • Stony Point, NC
                      • MSOR

                      #115
                      Originally posted by geepster775
                      There is some missing bases for crossbuck flashers on the bluestone branch.

                      Also, what is with the presence of slide detector fences at the very end of the unsignalled Sprouse Creek branch?

                      Thanks for pointing that out. I have fixed the bases. As for the slide fence, back when Sprouse Creek was in operation, those fences were needed in that area. Unlike the simulator, those mountain sides are very steep and have been cut through in spots leaving a rock cliff in the real world.

                      Kenny

                      Comment

                      • gammaray84
                        Senior Member
                        • Dec 2018
                        • 180

                        #116
                        This is Keystone some missing stuff,
                        Keystone.jpg
                        And Another one at Northfork.
                        Norfolk.jpg

                        Cheers 🙂

                        Comment

                        • jefffarq
                          Senior Member


                          • May 2010
                          • 490
                          • San Diego, CA
                          • General

                          #117
                          I'm out of town right now, but I'll fix the Amazon truck when I get back home next week.
                          Jeff

                          Nothing is foolproof to a sufficiently-talented fool.

                          Comment

                          • kennyeaton
                            Senior Member


                            • Oct 2008
                            • 268
                            • Stony Point, NC
                            • MSOR

                            #118
                            Originally posted by jefffarq
                            I'm out of town right now, but I'll fix the Amazon truck when I get back home next week.
                            Thanks.

                            I don't remember if that was a single upload or if it was one included with a few more vehicles. Seems like I downloaded a few vehicle files that day. I remember that one of them had a few trucks in it. There was a garbage truck and a couple of postal trucks that were turned the same way when used in the cars pawned.

                            Kenny

                            Comment

                            • uli2
                              Senior Member
                              • Jan 2008
                              • 503
                              • Berlin/Germany
                              • MSOR

                              #119
                              The trucks that have to be rotated by 90 degrees for use in the carspawner are:
                              Amazon_Truck.s (rotate CCW)
                              GarbageTruckRearLoad.s (rotate CW)
                              RecycleTruckRearLoad.s (rotate CW)
                              USPS_DeliveryTruck.s (rotate CW)
                              USPS_Truck.s (rotate CCW)

                              Comment

                              • geepster775
                                2500 Post Veteran


                                • Sep 2006
                                • 2846
                                • .
                                • General

                                #120
                                Also some missing crossbuck bases on the Mate Creek branch
                                My Open Rails videos https://www.youtube.com/@lakecities3663/videos

                                Comment

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