I may attempt to backdate those things back in, even if I have to freelance it, just to give local activities something more to do. It is well-worth the trouble if it means no more janky EndPnt curves on 40mph track and no more 5% grades in the pass. It is simply not OK that these things stand unchallenged nearly a quarter century later
Any hope for Marias Pass 6?
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I'm not really sure that I would know/notice/understand the difference between places with PTC and without. I pretty much do my driving in accordance to the track monitor.That is the one thing I haven't really considered with my upgrades, especially adding in the PTC array's. The track layout is obviously still dated for the 2001-2002 era of BNSF, so it will look a little goofy with the PTC in places. I could simply upgrade what I have and not include the PTC portion at all. There are some stuff I need to figure out too with the terrtex files. Not really sure on some for the yard and what not, the other thing is, when producing my row textures, I then no longer have the appropriate winter textures for the right of way, ends up being a grayish tile. I'm sure there is a way to produce snow texture files, but at a mass amount?
Even if you decided to simply release it with track layout according to the 2001-2002 era, I personally do not see anything wrong with this. I have made activities on Marias Pass 5 with it's 2001 track set in the early 1970s featuring Burlington Northern painted locomotives, as old as F3s and high nosed GP7s, because I felt like doing something different. I wasn't bothered one bit by the wrong track layout.
About the terrtex files I really wish I could help. I'm assuming you're extracting things from Google Maps or something similar to give a more photo-realistic look to the route? Is it possible to find images of that area from specific times or do you just have to take what you get?Comment
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Maybe I missed this, but I thought the rebuild of Maria's Pass 3 into 5, was removing the 5 percent grades with a little bit more accurate grades and what not? I do remember the original had insane grade, but I had thought the 3rd to 5th fixed this..
I may attempt to backdate those things back in, even if I have to freelance it, just to give local activities something more to do. It is well-worth the trouble if it means no more janky EndPnt curves on 40mph track and no more 5% grades in the pass. It is simply not OK that these things stand unchallenged nearly a quarter century later
not exactly no, just using the paint terrain feature on TSRE.
About the terrtex files I really wish I could help. I'm assuming you're extracting things from Google Maps or something similar to give a more photo-realistic look to the route? Is it possible to find images of that area from specific times or do you just have to take what you get?
Google imagery doesn't line up one bit with this route at all. Which is why I felt like a fresh start would be a good one.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Hey guys,
Someone reworked this back some years ago. Marias 3.1 I think is the route. The track was reworked so the grades up the mountains are not as steep. And I am thinking that the track work was the only thing done to it. Now, I would suggest the GN_Hi-Line route available in the library. This one is very well done given the fact that it's 15+ years old but it's two routes in one.
Kenny
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If it could be done conveniently,without pulling out your hair over the logistical and legal problems,then that would be great. It would fill in a hole in my own "Empire". If you can do it,PLEASE do away with those horrendous grades! All the best. BrianComment
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Hi. I have been modifiyng orginal USA2 for fun. I replaced tracks with Norberts US3 because they are very well detailed. So then I used Dynatrax to convert dynamic tracks. Some tracks are not visible in TSRE and in the game also,. Could this be fixed ?Or am I doing something wrong ?Attached FilesComment
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Travis Ebner has been kind enough to rework the entire route from scratch.
When/if it's released, I will be tackling the scenery on it with other details as much as I can, and release.
This is a project I've been working on for a bit now. It is a built-from-scratch route over Marias Pass based on a combination of BN track charts from the early 1990s and modern satellite imagery. The route runs over the same territory as the original MSTS one (Whitefish-Shelby, with the branch to Kalispell). The plan is to-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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US3 tracks doesn't have all of the switches.Hi. I have been modifiyng orginal USA2 for fun. I replaced tracks with Norberts US3 because they are very well detailed. So then I used Dynatrax to convert dynamic tracks. Some tracks are not visible in TSRE and in the game also,. Could this be fixed ?Or am I doing something wrong ?
Download the version here in the library from Eric, and that will replace everything.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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