OR Log shows missing tiles in route

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  • R. Steele
    3500 Post Veteran

    • Feb 2013
    • 3928
    • known universe
    • ORTS

    #1

    OR Log shows missing tiles in route

    I've been working on an activity for the CN_Blackfoot --- can99v3 --- route and the log has seven entries for missing tiles. I've noticed this in other routes, never stops the route from loading or playing.

    Wondering if anyone can help me understand what is going on here? Can I use TSRE to eliminate the "ghost" tiles?
    [ I think I'm obsessive about correcting warnings/errors in the OR log 🙄 ]

    Warning: System.IO.InvalidDataException: {TileX:-12419 TileZ:15011 X:543.83 Y:0 Z:411.887} could not be found in the track database.
    at Orts.Simulation.Traveller..ctor(TrackSectionsFile tSectionDat, TrackNode[] trackNodes, Int32 tileX, Int32 tileZ, Single x, Single z) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Simulation\Traveller.cs:line 216
    at Orts.Simulation.Simulator.InitializeStaticConsists () in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Simulation\Simulator.cs:line 1486
    at Orts.Simulation.Simulator.InitializeAPTrains(Cance llationToken cancellation) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Simulation\Simulator.cs:line 606
    at Orts.Simulation.Simulator.Start(CancellationToken cancellation) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\Orts.Simulation\Simulation\Simulator.cs:line 469
    at Orts.Viewer3D.Processes.GameStateRunActivity.Start (UserSettings settings, String acttype, String[] args) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateRunActiv ity.cs:line 314
    at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__ DisplayClass37_0.<Load>b__3() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateRunActiv ity.cs:line 176
    at Orts.Viewer3D.Processes.GameStateRunActivity.Load( ) in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\GameStateRunActiv ity.cs:line 217
    at Orts.Viewer3D.Processes.LoaderProcess.Load() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 159
    at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 138
    at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in F:\ADRIANA\Carlo\OR_Work\Git_ORTS_source_mio\Sourc e\RunActivity\Viewer3D\Processes\LoaderProcess.cs: line 109
    at System.Threading.ExecutionContext.RunInternal(Exec utionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()
    ​
    Cheers, Gerry
    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
    Forever, ridin' drag in railroad knowledge.
    Audi, Vide, Tace, Si Vis Vivere In Pace​

    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small
  • derekmorton
    5500 Post Veteran



    • Nov 1999
    • 5699
    • Eltham, Victoria, Australia.
    • ORTS

    #2
    Hi Gerry,

    These tiles are not required for operation, the developer has decided to delete them before distribution.
    Can99v2 may have the same log entries.

    When the train is traveling, OR will try and load 9 tiles around you.

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