The route builder may have created their own vehicles for the route, instead of using the default MSTS ones -- done all the time.
The library has vehicle files ... Paul Charland has uploaded some nice sets.
More carspawner info ... there is a carspawner.dat file in the route that contains all the items used by the car spawners.
Not knowing anything about this here's what I'd try next -- rename the carspawner.dat file in the Fallbrook to something like NO_carspawner.dat ( or just temporarily remove it ) and restart OR to see what happens...whatever happens ( loads or not ) check the log to see if there is any mention of errors or warnings.
OR is a robust simulator, you can experiment with it, just keep looking at the log for information.
There very well may be a shortcut to this that route builders use when they have trouble with carspawners.
The library has vehicle files ... Paul Charland has uploaded some nice sets.
More carspawner info ... there is a carspawner.dat file in the route that contains all the items used by the car spawners.
Not knowing anything about this here's what I'd try next -- rename the carspawner.dat file in the Fallbrook to something like NO_carspawner.dat ( or just temporarily remove it ) and restart OR to see what happens...whatever happens ( loads or not ) check the log to see if there is any mention of errors or warnings.
OR is a robust simulator, you can experiment with it, just keep looking at the log for information.
There very well may be a shortcut to this that route builders use when they have trouble with carspawners.





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