Question about mlt soldier summit

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  • trainlover2923
    Senior Member


    • May 2010
    • 184
    • Lynchburg Missouri
    • MSOR

    #16
    Originally posted by R. Steele
    Well. Well. More helpful information....I'm not a route builder...know nothing about it...but I've read about interactives...I wonder if these lights at the crossing qualify as an interactive ( they only activate when the crossing gates activate ) and somehow that interaction is messed up ( a technical term ... ).

    In my experience animated objects have an animation speed in the shape file and I could not find that entry in this shape file.?? Everything about this is puzzling to me and wayyyy outside of my experience...although I'm finding it challenging trying to solve the problem.
    Yeah I hear ya....I am no route builder myself far from it. But this has got me stumped. I have even tried to google the problem to see if a solution would pop up and that gets me no where but frustration. But I will keep digging and see if I can figure this out. I do appreciate the help.
    Roburt

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    • TorontoMainlineTrains
      Senior Member

      • Oct 2016
      • 227

      #17
      The shape file is animated if you check in Shapeviewer with animation set adjusted they do alternate to "flash". I replaced the shape file with one from Bala 2.0 which I know works fine, however it is just "off" when train is running past them. My guess is that when Andy or whomever made the route, did not set the interaction up with the crossing blocks. Also, checking the .s file, the animation nodes are set at 39 seems a lot, changed them down to 5 renumbered some of the coded lines to work with that, and it only affected the shape animation in shapeviewer, not in the game.
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      • R. Steele
        3500 Post Veteran

        • Feb 2013
        • 3928
        • known universe
        • ORTS

        #18
        Originally posted by TorontoMainlineTrains
        The shape file is animated if you check in Shapeviewer with animation set adjusted they do alternate to "flash". I replaced the shape file with one from Bala 2.0 which I know works fine, however it is just "off" when train is running past them. My guess is that when Andy or whomever made the route, did not set the interaction up with the crossing blocks. Also, checking the .s file, the animation nodes are set at 39 seems a lot, changed them down to 5 renumbered some of the coded lines to work with that, and it only affected the shape animation in shapeviewer, not in the game.
        Thanks much for checking on this and posting...very kind of you. HatTip.jpg


        My "shot in the dark" that the trouble was with interactives appears to have come close to the target...so it looks as if the problem will have to be fixed using TSRE. I know from reading the forum route building sections that digging into the interactives is something best left to those who know how.

        I doubt I'll try to fix it...certainly way past my skill and knowledge level.

        One other consideration....even if someone fixed the problem...they would probably not be able to share it...unless it was available through the MLT website as an official patch.
        Cheers, Gerry
        "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
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        • ebnertra000
          1500 Post Veteran


          • Jun 2013
          • 1778
          • Minnesota

          #19
          If I had to guess (I don't have the route), it sounds like the crossing objects are interactive, but the animation speed (in the RE) is either positive or zero. If it is, the animation will play once, and then stop. In order to keep flashing as an interactive, the animation speed must be negative (I use something between -0.02 and -0.0333). The MSTS RE requires some trickery to take a negative speed, but TSRE takes it just fine.

          If the crossings are not interactive objects, the animation checkbox is probably not checked. Again, I don't have the route, so I don't know how they're set up

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