Question about mlt soldier summit

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  • trainlover2923
    Senior Member


    • May 2010
    • 184
    • Lynchburg Missouri
    • MSOR

    #1

    Question about mlt soldier summit

    Good day....I have been searching for an answer to a question that had been bugging me. The crossing lamps in the sim don't animate back and forth but in Goku's route editor they do. I was just wondering if anybody has figured out this problem. If not no biggie just curious. I am currently using open rails 1.4
    Roburt
  • ebnertra000
    1500 Post Veteran


    • Jun 2013
    • 1778
    • Minnesota

    #2
    Could be animation rate in the .s file. If it's a decimal number. OR won't animate them. I don't have an .s file handy, but it should be near the bottom in one of the first lines of the animations() section

    Comment

    • niknak
      1000 Post Veteran


      • Nov 1999
      • 1254
      • UK.
      • MSOR

      #3
      That's weird - On my copy of MLT's Soldier Summit the crossing lights DO flash. I haven't amended the s files in any way.
      Regards,

      Nick

      ( ' boffin0_reprised ' on TikTok )




      Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

      Comment

      • niknak
        1000 Post Veteran


        • Nov 1999
        • 1254
        • UK.
        • MSOR

        #4
        Correction - It appears that some do and some don't.....
        Regards,

        Nick

        ( ' boffin0_reprised ' on TikTok )




        Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

        Comment

        • R. Steele
          3500 Post Veteran

          • Feb 2013
          • 3928
          • known universe
          • ORTS

          #5
          Originally posted by ebnertra000
          Could be animation rate in the .s file. If it's a decimal number. OR won't animate them. I don't have an .s file handy, but it should be near the bottom in one of the first lines of the animations() section
          That decimal animation number also should appear as a warning in the log, and I don't show any....also have some that do and some that don't...although --- informal poll --- I think the dont's outnumber the do.
          Cheers, Gerry
          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
          Forever, ridin' drag in railroad knowledge.
          Audi, Vide, Tace, Si Vis Vivere In Pace​

          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

          Comment

          • niknak
            1000 Post Veteran


            • Nov 1999
            • 1254
            • UK.
            • MSOR

            #6
            When I look closely at a crossing that doesn't flash, it appears that only one light actually physically exists on each pole....
            Regards,

            Nick

            ( ' boffin0_reprised ' on TikTok )




            Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

            Comment

            • R. Steele
              3500 Post Veteran

              • Feb 2013
              • 3928
              • known universe
              • ORTS

              #7
              Originally posted by niknak
              When I look closely at a crossing that doesn't flash, it appears that only one light actually physically exists on each pole....
              Yes, noticed that also. It's all in the shape file ( as mentioned earlier in this thread )... have not taken ( or had the time ) to go searching for the proper file to take a look at it. Wouldn't do me much good, an absolute beginner when it comes to shape files. Can change the images and some other minor tasks, but that's about it.
              Cheers, Gerry
              "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
              It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
              Forever, ridin' drag in railroad knowledge.
              Audi, Vide, Tace, Si Vis Vivere In Pace​

              https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

              Comment

              • niknak
                1000 Post Veteran


                • Nov 1999
                • 1254
                • UK.
                • MSOR

                #8
                Same here Gerry.. Maybe some Good Samaritan could upload an amended .s file if that's what it takes.
                Regards,

                Nick

                ( ' boffin0_reprised ' on TikTok )




                Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

                Comment

                • yellowdog
                  1500 Post Veteran



                  • Nov 1999
                  • 1586
                  • .
                  • MSOR

                  #9
                  This is a payware route, so no one should upload an amended .s file. However, I did dig around to see if I could figure out the problem. Looking through the SHAPES folder in the route, there is a shape called crossing_lamps.s That seemed like an obvious file name. When I opened that in Shape File Viewer, it didn't appear that the lights flashed when I clicked the animation button. I opened the file in Shape File Manager, and didn't see any decimal points in the animation. I re-compressed the file and went back to SFV and messed around with the speed, but still nothing. I loaded another shape, gcrossbucks.s and the animation worked fine, except the animation was going really really fast--because of where I had left the slider when working with crossing_lamps.s. I loaded crossing_lamps.s again and put the speed at the max and only then did I notice that the lights actually would flash. I don't see any other obvious file names for crossing lights, so not sure if this is the problematic file. But if it is, perhaps the issue is related to animation speed? And if so, perhaps someone else can provide direction from here.

                  Comment

                  • R. Steele
                    3500 Post Veteran

                    • Feb 2013
                    • 3928
                    • known universe
                    • ORTS

                    #10
                    Yellowdog, that's very helpful. Thanks.

                    I'm going to do some follow-up when I get a moment. ...and... while I cannot speak for what NikNak meant...having had conversations with him--- I'm sure he meant uploading an example of the correct code for the specific shape file in question...not the actual shape file...which would be against forum policy.
                    Cheers, Gerry
                    "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                    It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                    Forever, ridin' drag in railroad knowledge.
                    Audi, Vide, Tace, Si Vis Vivere In Pace​

                    https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                    Comment

                    • R. Steele
                      3500 Post Veteran

                      • Feb 2013
                      • 3928
                      • known universe
                      • ORTS

                      #11
                      I copied the crossing_lamps.s file from MLT's Kicking Horse pass...I believe the signals work there..at least I do remember reading about any problems,,,have not run the route in quite a while.... and the problem still exists...

                      Will keep poking around...unless a shape file guru knows about this problem and has the time to pass on some info, I'll do the work...if I can.
                      Cheers, Gerry
                      "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                      It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                      Forever, ridin' drag in railroad knowledge.
                      Audi, Vide, Tace, Si Vis Vivere In Pace​

                      https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                      Comment

                      • spoony1999
                        Senior Member


                        • Aug 2007
                        • 309
                        • Illinois
                        • MSOR

                        #12
                        Originally posted by R. Steele
                        I copied the crossing_lamps.s file from MLT's Kicking Horse pass...I believe the signals work there..at least I do remember reading about any problems,,,have not run the route in quite a while.... and the problem still exists...

                        Will keep poking around...unless a shape file guru knows about this problem and has the time to pass on some info, I'll do the work...if I can.
                        I just ran Kicking Horse Pass last week and I ran into some crossings that didn't flash

                        Comment

                        • R. Steele
                          3500 Post Veteran

                          • Feb 2013
                          • 3928
                          • known universe
                          • ORTS

                          #13
                          Originally posted by spoony1999
                          I just ran Kicking Horse Pass last week and I ran into some crossings that didn't flash
                          Thanks, good to know, indicates same problem with that shape file may exist on Kicking Horse Pass...wonder if MLT ever issued a corrected file?
                          I'm going to try other MLT routes and see if I can turn up a good version of the file...anyone care to help...please feel free.
                          Cheers, Gerry
                          "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                          It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                          Forever, ridin' drag in railroad knowledge.
                          Audi, Vide, Tace, Si Vis Vivere In Pace​

                          https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                          Comment

                          • trainlover2923
                            Senior Member


                            • May 2010
                            • 184
                            • Lynchburg Missouri
                            • MSOR

                            #14
                            Hey Gerry.....I have noticed that MLT used the same shape file for most of their older routes and I have noticed the same problem with those as well....some work some don't....So I don't know where the hick-up is. I have pretty much dissected the shape file to see if I can find the problem but to no solution. And like you said if anybody cares to hop in and help please do
                            Roburt

                            Comment

                            • R. Steele
                              3500 Post Veteran

                              • Feb 2013
                              • 3928
                              • known universe
                              • ORTS

                              #15
                              Originally posted by trainlover2923
                              Hey Gerry.....I have noticed that MLT used the same shape file for most of their older routes and I have noticed the same problem with those as well....some work some don't....So I don't know where the hick-up is. I have pretty much dissected the shape file to see if I can find the problem but to no solution. And like you said if anybody cares to hop in and help please do
                              Well. Well. More helpful information....I'm not a route builder...know nothing about it...but I've read about interactives...I wonder if these lights at the crossing qualify as an interactive ( they only activate when the crossing gates activate ) and somehow that interaction is messed up ( a technical term ... ).

                              In my experience animated objects have an animation speed in the shape file and I could not find that entry in this shape file.?? Everything about this is puzzling to me and wayyyy outside of my experience...although I'm finding it challenging trying to solve the problem.
                              Cheers, Gerry
                              "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                              It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                              Forever, ridin' drag in railroad knowledge.
                              Audi, Vide, Tace, Si Vis Vivere In Pace​

                              https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

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