Missing tiles

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  • CSRX
    13500 Post Veteran



    • Oct 2005
    • 13646
    • Lincoln, ME
    • English
    • ORTS

    #1

    Missing tiles

    As I am plugging away on track laying, and loading maps, I came across this issue. Either a missing tile, or corrupt tile. Not even sure how to find out which one it is. I loaded up the route again in TSRE and same issue.

    Is there something easy to fix or is this something that may be an issue I cannot fix.

    -Shawn K-
    MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
    ​
  • CSRX
    13500 Post Veteran



    • Oct 2005
    • 13646
    • Lincoln, ME
    • English
    • ORTS

    #2
    So I pushed the tracks up to this tile. Loaded up ORTS to run, and it appears the tile is there, and is fine. So, TSRE issue, and im not entirely sure why, or how to fix this.

    (direct link, for some reason the coded link for the forum won't work correctly)

    -Shawn K-
    MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
    ​

    Comment

    • jonpd
      Senior Member
      • Oct 2008
      • 534
      • Lubec ME USA

      #3
      I have seen this working on my Downeaster route and I found that if I zoomed out and went over the area the scenery would suddenly pop back into view.

      Comment

      • CSRX
        13500 Post Veteran



        • Oct 2005
        • 13646
        • Lincoln, ME
        • English
        • ORTS

        #4
        Nope, this isn't a missing scenery issue, I have not laid out any scenery in this area yet for my route.
        This is a tile issue itself within TSRE for some reason. I found that another person has this issue, and it was all I found. No resolution to the problem. Just a few tricks that didn't work for the guy with the issue, and didn't work for me.
        The tile shows in ORTS just fine, but does not and will not appear in TSRE, just the white block you see in the first picture.

        It's very irritating to come across these issues with absolutely no fix and no idea where to even look, and with zero help on this forum.

        Sean, who originally did the demex work for me for this route, is also looking into it, as he has far more experience than I do when it comes to routes.

        Just figured maybe someone here would have some knowledge with the TSRE problems.
        -Shawn K-
        MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
        ​

        Comment

        • CSRX
          13500 Post Veteran



          • Oct 2005
          • 13646
          • Lincoln, ME
          • English
          • ORTS

          #5
          At this point, I am simply talking to myself and solving this on my own, so maybe this can be used for future if someone else also has this problem.

          I booted up my old laptop, which still has MSTS/ORTS installed, as well as the older versions of TSRE. I copy and pasted my route onto an external, and transferred it onto the older laptop. Booted up TSRE5 v0.6951, went to the tile, and it actually shows up.

          Oddly, I tried this in both TSRE5_v0.699 and TSRE5_v0.7.002 with no success, on my newer laptop which is the one I am currently working on.

          Unfortunetly it doesn't appear V0.6951 is still available on the TSRE page, so I will try to transfer this file and it's folder onto my new laptop and see if that will do the trick.
          -Shawn K-
          MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
          ​

          Comment

          • R. Steele
            3500 Post Veteran

            • Feb 2013
            • 3928
            • known universe
            • ORTS

            #6
            Nah, not talking to yourself, I usually read almost all the threads I can...this TSRE behavior is peculiar, but I have no route building experience, so I note the thread just in case someone else posts something and I can refer them to this, it might be helpful.

            Vince might see it, he's got lot's of time with TSRE.
            Cheers, Gerry
            "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
            It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
            Forever, ridin' drag in railroad knowledge.
            Audi, Vide, Tace, Si Vis Vivere In Pace​

            https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

            Comment

            • CSRX
              13500 Post Veteran



              • Oct 2005
              • 13646
              • Lincoln, ME
              • English
              • ORTS

              #7
              Boom, fixed! The tile shows up!
              I copied my entire TSRE_RE folder from my old computer, and plugged it into my new computer. Loaded up V0.6951 in this folder, found my route, loaded that up, went to the tile, and it now appears.

              So, Now. Let's compare notes of the current TSRE "settings" and the old "settings" and maybe someone here can find this problem. Because to be fair, the settings of these just have me all sorts of lost!

              From V0.6951:
              ------------ ---------- -----
              #consoleOutput = false

              # folder główny train sim

              gameRoot = C:/MSTS
              #gameRoot = C:/MSTS
              #gameRoot = C:/MSTS

              # nazwa trasy (folderu) do wczytania

              #routeName = cmk
              #routeName = bbb
              #routeName = poznan_tram
              #routeName = bkd2
              #routeName = usa2l
              #routeName = www
              #routeName = traska
              #routeName = aaa
              #routeName = ICE-HB
              #routeName = tutorial
              #routeName = Warszawa - Kraków
              routeName = Reda-Hel_ver11

              # optional start tile
              #startTileX = -5306
              #startTileY = 14961

              # route edit
              #createNewIfNotExist = true
              writeEnabled = true
              writeTDB = true
              #deleteTrWatermarks = true
              #deleteViewDbSpheres = true
              useQuadTree = false


              # geo data
              geoPath = C:/hgst

              imageMapsUrl =

              # misc
              #systemTheme = true
              #colorConView = #FF0000
              #colorShapeView = #00FF00
              #toolsHidden = true
              usenNumPad = true
              tileLod = 2
              objectLod = 4000
              maxObjLag = 10
              allowObjLag = 1000
              #cameraFov = 20.0
              warningBox = true
              leaveTrackShapeAfterDelete = false
              #renderTrItems = true
              #useImperial = false
              ------------ ---------- ---

              From V0.7.002:
              ------------ ---------- ---
              consoleOutput = false

              # main directory of your game data
              gameRoot = D:/MSTS

              # route directory name to load on startup by default
              routeName = asdasasdasd1233

              # optional start tile
              #startTileX = -5306
              #startTileY = 14961

              # route edit
              #createNewIfNotExist = true
              writeEnabled = true
              writeTDB = true
              #deleteTrWatermarks = true
              #deleteViewDbSpheres = true

              # geo data
              geoPath = F:/hgst

              # misc
              #systemTheme = true
              #colorConView = #FF0000
              #colorShapeView = #00FF00
              #toolsHidden = true
              usenNumPad = true
              tileLod = 2
              objectLod = 4000
              maxObjLag = 10
              allowObjLag = 1000
              #cameraFov = 20.0
              leaveTrackShapeAfterDelete = false
              #renderTrItems = true
              #useImperial = false
              #ortsEngEnable = false
              #oglDefaultLineWidth = 2
              shadowsEnabled = 1
              #shadowMapSize = 8192
              #textureQuality = 4
              ignoreMissingGlobalShapes = true
              snapableOnlyRot = false
              imageMapsUrl =
              #AASamples = 16
              #mapImageResolution = 2048
              #cameraStickToTerrain = true
              #mouseSpeed = 0.1
              #mainWindowLayout = W
              #ceindowLayout = CU1
              #useQuadTree = false
              #fogColor = #D0D0FF
              #fogDensity = 0.5
              #defaultElevationBox = 0
              #defaultMoveStep = 0.25
              ------------------


              Removed my image map access key for, obvious reasons.
              -Shawn K-
              MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
              ​

              Comment

              • R. Steele
                3500 Post Veteran

                • Feb 2013
                • 3928
                • known universe
                • ORTS

                #8
                success, yes!
                Cheers, Gerry
                "A mind is like a parachute. It doesn't work if it is not open." Frank Zappa
                It's my railroad and I'll do what I want! Historically accurate attitude of US Railroad Barons.
                Forever, ridin' drag in railroad knowledge.
                Audi, Vide, Tace, Si Vis Vivere In Pace​

                https://www.trainsim.com/forums/filedata/fetch?filedataid=79656&type=medium​ https://www.trainsim.com/forums/filedata/fetch?filedataid=79654&type=small

                Comment

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