Question about modifying a current existing route.

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  • rdayt
    1000 Post Veteran

    • Nov 2007
    • 1291
    • SW MO
    • ORTS

    #16
    This one's called a Nebraska Buffer.

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    • eolesen
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #17
      Anything from a pile of gravel, a railroad tie, or a bolted on wheelstop can be used as a buffer and railcars will bounce off them...Just place a static object with the collision properties set.

      No TDB update needed for that so saved activities will be just fine.

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      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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      • niknak
        1000 Post Veteran


        • Nov 1999
        • 1254
        • UK.
        • MSOR

        #18
        Originally posted by PerryPlatypus
        Niknak,

        There are many things on Mullan that are not perfect (if I had tried to aim to be perfect the route would've NEVER gotten released) but just as an FYI: There are a LOT of spur tracks along the Mullan Pass route in the real world that do not have big beefy steel buffers. Some have just a pile of dirt ("Earthen Bumper" to be proper), some have little wheel stops, and yet many have nothing at all - the rails literally just end. That's not to say there aren't some steel buffers that I missed, just letting you know that the total lack of buffers is not as un-prototypical as you may think
        Appreciate the response Sean, thank you.
        Regards,

        Nick

        ( ' boffin0_reprised ' on TikTok )




        Cyberpower Desktop with AMD Ryzen 5 CPU /. 16GB RAM /. ATI AMD Radeon RX6700 12GB graphics /. Windows 11 Home 64bit /. RailDriver /. Partridge in a pear tree....​

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        • chosenfrozen44
          Senior Member

          • Nov 1999
          • 702
          • Advance, NC
          • Reasonable attempt at English and Polish

          #19
          Originally posted by rdayt
          Interactives are things that interact with the track. They are part of the .tdb, or track data base.
          I'll try to list them all, but...

          Mile posts
          Speed posts
          Level Crossings, where cars stop at a crossing, be it a crossbuck or active crossing signals
          Signals
          Stations, platforms or sidings that show up in the f6 display
          Hazards, not sure about these, don't use them

          Anybody else got any?
          Sidings
          CG

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