At a loss.......

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  • chosenfrozen44
    Senior Member

    • Nov 1999
    • 702
    • Advance, NC
    • Reasonable attempt at English and Polish

    #1

    At a loss.......

    After many years of work and many resurrections, I've hit a wall and the limit of what I know about the sim and its behind the scenes works.... Ive been working 3-4 days to fix this and spent almost all night trying this and that and may be at the end of my sim experience. My last backup was 10-19 which is my bad....... but I cannot get this corrected. Can anyone help direct me to a possible fix?.......I realty don't want to waste over a months work let alone years but....... please help if you can.




    W(repeats) W(repeats) W(repeats) WWWWWWWW


    Error: System.IndexOutOfRangeException: Index was outside the bounds of the array.
    at Orts.Simulation.Signalling.SignalObject.AddHead(In t32 trItem, Int32 TDBRef, SignalItem sigItem) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Signalling\Signals.cs:line 9999
    at Orts.Simulation.Signalling.Signals.AddSignal(Int32 trackNode, Int32 nodeIndx, SignalItem sigItem, Int32 TDBRef, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Boolean& validSignal) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Signalling\Signals.cs:line 1084
    at Orts.Simulation.Signalling.Signals.ScanSection(TrI tem[] TrItems, TrackNode[] trackNodes, Int32 index, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Dictionary`2 platformList, List`1 milepostList) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Signalling\Signals.cs:line 960
    at Orts.Simulation.Signalling.Signals.BuildSignalList (TrItem[] TrItems, TrackNode[] trackNodes, TrackSectionsFile tsectiondat, TrackDatabaseFile tdbfile, Dictionary`2 platformList, List`1 milepostList) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Signalling\Signals.cs:line 648
    at Orts.Simulation.Signalling.Signals..ctor(Simulator simulator, SignalConfigurationFile sigcfg, CancellationToken cancellation) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Signalling\Signals.cs:line 128
    at Orts.Simulation.Simulator.Start(CancellationToken cancellation) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Simulation \Simulator.cs:line 416
    at Orts.Viewer3D.Processes.GameStateRunActivity.Start (UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateRunActivity.cs:line 288
    at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__ DisplayClass35_0.<Load>b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateRunActivity.cs:line 159
    at Orts.Viewer3D.Processes.GameStateRunActivity.Load( ) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\GameStateRunActivity.cs:line 200
    at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 158
    at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 138
    at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread () in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Proce sses\LoaderProcess.cs:line 109
    at System.Threading.ThreadHelper.ThreadStart_Context( Object state)
    at System.Threading.ExecutionContext.Run(ExecutionCon text executionContext, ContextCallback callback, Object state)
    at System.Threading.ThreadHelper.ThreadStart()




    Loader: Time = 00:00:06.3310356 ms
    Loader: Expected = 114,557,679 bytes
    Loader: Actual = 115,397,676 bytes
    Loader: Difference = 839,997 bytes (0.7 %)


    Information: Game.PopState()
    CG
  • eolesen
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    Can you get a little bit more context about what's going on?

    Is this your own route? Have you been working a specific tile or adding new signal types?

    Right now, your kind of asking us to tell you what's in a paper bag in the trunk of a rental car parked 6 miles away...

    Sent from my SM-G981U using Tapatalk
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

    Comment

    • chosenfrozen44
      Senior Member

      • Nov 1999
      • 702
      • Advance, NC
      • Reasonable attempt at English and Polish

      #3
      Originally posted by eric
      Can you get a little bit more context about what's going on?

      Is this your own route? Have you been working a specific tile or adding new signal types?

      Right now, your kind of asking us to tell you what's in a paper bag in the trunk of a rental car parked 6 miles away...

      Sent from my SM-G981U using Tapatalk
      Never know what info to post. In the past different people get on you about not enough this or that....or dont need all that....Sorry

      I am reworking the Buffalo route and am well into it, but after reworking an ole NYC hump yard at (78.81145 42.89282) I got this prompt which shut down the route.....thankfully not the sim. System.IndexOutOfRangeException: Index was outside the bounds of the array. I added receiving and departure yards and reworked the engine facility and took out redundant trackage. I generally remove all signals and siding info before changing anything. I did replace signals there but nothing that isnt stock to the route. It worked directly after then this prompt came up. Beyond what I know about the sim. The new RE works great with this....I`m sure its my mistake but cant figure out where, and how to fix
      CG

      Comment

      • muskokaandtahoe
        3000 Post Veteran

        • Apr 2003
        • 3003
        • Silicon Valley, CA, USA.
        • ORTS

        #4
        The TSRE log might narrow the problem down to a specific signal. Have you looked there?
        Dave Nelson
        sigpic
        Seldom visiting, posting less often that that.

        Comment

        • chosenfrozen44
          Senior Member

          • Nov 1999
          • 702
          • Advance, NC
          • Reasonable attempt at English and Polish

          #5
          Originally posted by muskokaandtahoe
          The TSRE log might narrow the problem down to a specific signal. Have you looked there?
          There are many warnings on signals. I've looked at trying to start to correct them, but don't fully understand the move to correct them. Not sure where to go for that
          CG

          Comment

          • chosenfrozen44
            Senior Member

            • Nov 1999
            • 702
            • Advance, NC
            • Reasonable attempt at English and Polish

            #6
            OpenRailsLog.txt
            CG

            Comment

            • jonpd
              Senior Member
              • Oct 2008
              • 534
              • Lubec ME USA

              #7
              From a superficial look at the error, it looks like the system is trying to access a non-existent signal head, e.g. head 3 of a 2 head signal.

              Perhaps you could post your sigscr.dat and sigcfg.dat.

              Jon

              Comment

              • chosenfrozen44
                Senior Member

                • Nov 1999
                • 702
                • Advance, NC
                • Reasonable attempt at English and Polish

                #8
                Thank you for taking the time to look at this. What is the best way to post this? I cannot get them to upload in one file and not sure of the best way after that.
                CG

                Comment

                • chosenfrozen44
                  Senior Member

                  • Nov 1999
                  • 702
                  • Advance, NC
                  • Reasonable attempt at English and Polish

                  #9
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                  CG

                  Comment

                  • ebnertra000
                    1500 Post Veteran


                    • Jun 2013
                    • 1778
                    • Minnesota

                    #10
                    A zip file won't do it? If not, a hosting site like Dropbox ought to work

                    Comment

                    • chosenfrozen44
                      Senior Member

                      • Nov 1999
                      • 702
                      • Advance, NC
                      • Reasonable attempt at English and Polish

                      #11
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                      SignalLight ( 2 "White Light"
                      Position ( 0 0.218 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 3 "White Light"
                      Position ( 0.144 .159 0 )
                      Radius ( 0.05 )
                      )
                      )
                      SignalDrawStates ( 4
                      SignalDrawState ( 1 Stop
                      DrawLights ( 2
                      DrawLight ( 0 )
                      DrawLight ( 1 )
                      )
                      )
                      SignalDrawState ( 2 "Approach Slow"
                      DrawLights ( 2
                      DrawLight ( 2 )
                      DrawLight ( 1 )
                      )
                      )
                      SignalDrawState ( 0 "Slow Clear"
                      DrawLights ( 2
                      DrawLight ( 0 )
                      DrawLight ( 2 )
                      )
                      )
                      SignalDrawState ( 3 Restricting
                      DrawLights ( 2
                      DrawLight ( 0 )
                      DrawLight ( 3 )
                      )
                      )
                      )
                      SignalAspects ( 4
                      SignalAspect ( STOP Stop
                      SpeedMPH ( 0 )
                      )
                      SignalAspect ( RESTRICTING Restricting
                      SpeedMPH ( 15 )
                      )
                      SignalAspect ( APPROACH_1 "Approach Slow"
                      SpeedMPH ( 15 )
                      )
                      SignalAspect ( CLEAR_1 "Slow Clear"
                      SpeedMPH ( 15 )
                      )
                      )
                      SignalNumClearAhead ( 3 )
                      )
                      SignalType ( PLPED1abs
                      SignalFnType ( NORMAL )
                      SignalLightTex ( ltex )
                      SigFlashDuration ( 0.5 0.5 )
                      SignalLights ( 8
                      SignalLight ( 0 "White Light"
                      Position ( 0 0 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 1 "White Light"
                      Position ( 0.211 0 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 2 "White Light"
                      Position ( 0 0.218 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 3 "White Light"
                      Position ( 0.144 .159 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 4 "White Light"
                      Position ( 0 -0.64 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 5 "White Light"
                      Position ( 0 -0.432 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 6 "Red Light"
                      Position ( 0 0 0 )
                      Radius ( 0.05 )
                      )
                      SignalLight ( 7 "Red Light"
                      Position ( 0.211 0 0 )
                      Radius ( 0.05 )
                      )
                      )
                      SignalDrawStates ( 6
                      SignalDrawState ( 0 Stop
                      DrawLights ( 2
                      DrawLight ( 0 )
                      DrawLight ( 1 )
                      )
                      )
                      SignalDrawState ( 1 Approach
                      DrawLights ( 2
                      DrawLight ( 2 )
                      DrawLight ( 1 )
                      )
                      )
                      SignalDrawState ( 2 Clear
                      DrawLights ( 2
                      DrawLight ( 0 )
                      DrawLight ( 2 )
                      )
                      )
                      SignalDrawState ( 3 ApproachMedium
                      DrawLights ( 4
                      DrawLight ( 2 )
                      DrawLight ( 1 )
                      DrawLight ( 4 )
                      DrawLight ( 5 )
                      )
                      )
                      SignalDrawState ( 4 Dark )
                      SignalDrawState ( 5 LWStop
                      DrawLights ( 2
                      DrawLight ( 6 )
                      DrawLight ( 7 )
                      )
                      )
                      )
                      SignalAspects ( 4
                      SignalAspect ( STOP Stop
                      SpeedMPH ( 0 )
                      )
                      SignalAspect ( APPROACH_2 Approach
                      SpeedMPH ( 30 )
                      )
                      SignalAspect ( APPROACH_3 ApproachMedium )
                      SignalAspect ( CLEAR_2 Clear )
                      )
                      SignalNumClearAhead ( 3 )
                      )
                      CG

                      Comment

                      • chosenfrozen44
                        Senior Member

                        • Nov 1999
                        • 702
                        • Advance, NC
                        • Reasonable attempt at English and Polish

                        #12
                        i can do that ....Thanks
                        CG

                        Comment

                        • unseen3844
                          1
                          • Jan 2008
                          • 100

                          #13
                          These are the sigscr and sigcfg.dat files for ChosenFrozen44

                          One link is for the actual DAT files, the other is the same but in a txt.



                          SIGSCR



                          SIGCFG

                          Last edited by unseen3844; 12-09-2020, 20:22.

                          Comment

                          • roeter
                            Senior Member
                            • Nov 1999
                            • 171
                            • Netherlands.

                            #14
                            There are many erros in the log file of the type :
                            "Warning: Signal referenced in .w file nnnnn nnnnn as TrItem xxxxx not present in .tdb file".

                            This indicates a serious mismatch between the .tdb file and the world files. I would suggest you sort that out first, this mismatch could well also be the reason for the crash. The crash occurs either if the program tries to allocate a head to a non-existing signal, or when it tries to allocate a non-existing head. Both situations can occur if .tdb and worldfiles do not match.

                            Regards,
                            Rob Roeterdink

                            Comment

                            • dforrestc
                              Senior Member
                              • Apr 2015
                              • 227
                              • St. Vincent and the Grenadines
                              • ORTS

                              #15
                              I have similar problems to resolve. How does one do what you suggest?

                              Comment

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