Open Rails Projects using Blender

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  • BrandonS261
    Senior Member



    • Apr 2019
    • 307
    • Twin Cities
    • ORTS

    #1

    Open Rails Projects using Blender

    So as I have announced I have decided to finally tackle blender after years of ignoring the inevitable and using TSM for years. Going forward for all of my projects I would like to try and make them all using Blender. I have many many projects that are ongoing that I have converted over to Blender so I am currently working on re-Sizing and texturing them. Both I have already been able to figure out myself but I have not tackled much else and just getting to understand how Blender works.

    I decided to go with Blender 5.2 and get to know how that works as I started out with 3.6 but it just seemed to be too far back in the archives. Now I still need to figure out how to do animation and also figure out how to fix some of my textures from the TSM days and I am sure that will come in time.

    One of my main goals is to revamp many of Allen Nortan's projects and get them up to Open Rails specs. This however will be much later down the road after I complete some of my own projects I have going on like the MILW 261 passenger car fleet, updating the 261 its self along with work on a few other steam locomotives I have up my sleeves.

    Hint- US Sugar 148, Reading T1, SP GS1, RI R67B and CP 2816 to name a few. The US Sugar 148, Reading T1 and CP 2816 will also come with extras.

    My friend Josh (scfe_fan) and I have also decided to team up when it comes to passenger cars. We have a few projects in the works like some Private passenger cars that are still on the rails today along with passenger cars from a bygone era.

    This is the main reason I decided to switch over to Blender so it would be easier for me to collaborate with other Open Rails modelers and hopefully in time build things quicker than I was able to in TSM. It will take some time to get used to how Blender works with all of the different commands and stuff you are able to do in it but I have some great people on here to help me get through the growing pains.

    I wanted to make a separate thread as my MILW 261 passenger car thread kind of got hijacked once I announced I was moving over to Blender. Hopefully after not too long I will be whipping out projects much quicker then before so everyone can enjoy my creations.

    I hope you all are having a great Labor Day weekend, at least those here in the US and happy Open Rails Simming!

    Brandon
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2

    Well, use this as a Q&A thread, since your questions could be very similar to those of anyone migrating to or starting out in Blender. It's probably best if everyone can benefit from what you learn instead of it happening in the background.
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

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