3D Cab Project

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  • TrainGuy6550
    Active Member
    • May 2026
    • 105
    • Mars
    • only english
    • General

    #31
    Originally posted by Erick_Cantu
    integrating the cab to a model
    hello, I don't wish to interrupt... but, what do you mean by "integrating" here? attach the cab to a model at the poly level? or attach it via the eng file (3D cab)?
    E

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    • eric
      9500 Post Veteran and Administrator



      • Dec 2002
      • 9583
      • NS MP245.4 CNO&TP South District
      • English, SQL
      • General

      #32
      Integration is typically the middleware between two different components. Presumably it's the configuring of the CABVIEW3D folder and CVF file so that it all works.
      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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      • chase4
        New Member
        • Aug 2022
        • 2

        #33
        Originally posted by Railfanner87

        All the switches and knobs were manually UV mapped to photo textures .



        Odd, did you put the BVS_COMMON folder in the TRAINSET folder?
        yes i did

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        • Erick_Cantu
          1000 Post Veteran


          • Jun 2004
          • 1041
          • Brighton, MA 02135
          • General

          #34
          Originally posted by Railfanner87

          Thanks! What sorta integration are you referring to? I've gotten it inline with the SD45 carbody so far and I plan to align it with the SD40-2 and GP38-2s Danny also made. The 3D cab project is primarily with his stuff in mind.

          The only advice I can ask of is how can the power selector be integrated? Unless its not possible with current Open Rails functionality.
          When I say "integration," I'm referring to how the models should be set up. In general, you will need a 3-model setup:

          1. The cabview, which contains the cab interior and all animated parts visible in the interior
          2. The base external model, which includes all animated parts visible in the exterior, the exterior model's cab interior, and anything not visible from the cab
          3. The freight model, which will include the hoods, set up so that its visibility parameters are for the interior and exterior

          Using a 3D cab with an existing model just doesn't work. You either have no hoods visible or you need a separate cab for each paint job with hoods mapped to the textures, which is wasteful.

          Erick Cantu
          North American V-Scale
          Facebook | Email
          Those who would give up essential liberty, to purchase a little gasoline, deserve neither liberty nor gasoline.

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          • pwillard
            3000 Post Veteran



            • Nov 1999
            • 3070
            • Cumming Ga
            • ORTS

            #35
            I really want to write a write-up a section in the Blender Content Creation Notebook on how to make a 3D CAB. Having not done it yet, I don't know what I don't know... which is a lot... so I'm gathering up details, like Erick's planning info, TAGS from the Source code, and things like Superheatedsteams SD40 example from GITHUB to get myself started. Any extra input from our existing subject matter experts would be a bonus at this point.
            http://www.railsimstuff.com
            Just Blender now, 3DCrafter only when I have to.
            Formerly The Keystone Works (All Permissions Granted)
            Things I work on: https://github.com/pwillard

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            • yellowdog
              1500 Post Veteran



              • Nov 1999
              • 1586
              • .
              • MSOR

              #36
              Erick also provided more info and screenshots in a post called Future Proofing Your 3D Cabs, or something to that effect

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