Hi, just working on another Australian loco (our version of an SD40-2 I think it has been called) to hopefully release, a Victorian C Class, but a couple of questions.
loc1.jpg tex_sheet1.jpg
1. I have arranged all loco textures onto a 4096x4096 sheet, is something like the above sheet good practice for enough detail (especially when editing paint to look realistic)?
2. On the note of texture editing, my basic go to method to in Gimp is going Filter -> Noise -> RGB or HSV noise, that adds a different speckled effect of darker and lighter pigments, is there a better way?
3. As shown in the Blender side parts list, I have the windows set as a different part named "windows.outer" under a collection named AlphaNorm. Is this correct? I think I just set it that way looking at a sample locomotive somewhere. Should the windows be on a separate smaller texture sheet?
Thanks.
loc1.jpg tex_sheet1.jpg
1. I have arranged all loco textures onto a 4096x4096 sheet, is something like the above sheet good practice for enough detail (especially when editing paint to look realistic)?
2. On the note of texture editing, my basic go to method to in Gimp is going Filter -> Noise -> RGB or HSV noise, that adds a different speckled effect of darker and lighter pigments, is there a better way?
3. As shown in the Blender side parts list, I have the windows set as a different part named "windows.outer" under a collection named AlphaNorm. Is this correct? I think I just set it that way looking at a sample locomotive somewhere. Should the windows be on a separate smaller texture sheet?
Thanks.




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