Working with inc/FreightAnim

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  • yellowdog
    1500 Post Veteran



    • Nov 1999
    • 1586
    • .
    • MSOR

    #1

    Working with inc/FreightAnim

    I'm trying to add a face lift to some repaints of an older car (dwk66.zip) that doesn't have an updated ORTS equivalent. I'm just trying to replace the trucks and couplers. I was able to successfully "remove" the old trucks and couplers via .s and image file modifications. But I'm having trouble adding the NAVS truck/coupler set as replacement. If I add the NAVS model as a FreightAnim, it shows up correctly in the sim, but it's stationary (i.e. the wheels don't rotate and the model looks like it's sliding on the rails). So I tried to add it as an include statement. This is my first attempt using that technique. My efforts resulted in the trucks appearing correctly in the sim (including proper rotation) but now the body of the model doesn't appear. I added the Include statement at the very end of the *.wag file and didn't make any other changes to that file. Clearly I don't know what I'm doing....

    Any help would be appreciated!
  • Darkhorse427
    Senior Member


    • Mar 2012
    • 284
    • Eugene Or.
    • ORTS

    #2
    I believe your replacement NAVS trucks need to be the primary shape and the carbody set as the freightanim

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    • yellowdog
      1500 Post Veteran



      • Nov 1999
      • 1586
      • .
      • MSOR

      #3
      Thank you! I deleted the wagonshape line at the top of the wag file and replaced it with a freightanim line, then added the include line at the bottom. That seems to have worked!

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