A practical use of Gemini AI for Modeling

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  • exrasser
    New Member
    • Nov 2021
    • 8
    • Denmark
    • ORTS

    #16
    Originally posted by EldoradoRailroad
    Whenever I look at the cost per token for "AI" I balk at the price.
    Steve
    You should start testing what you can do on your own computer, using https://github.com/mcmonkeyprojects/SwarmUI
    Check out: https://www.elvastower.com/forums/in..._1#entry323171

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    • superheatedsteam
      Senior Member


      • Jun 2004
      • 764
      • Perth, WA, Australia.

      #17
      There are already AI add-ons available for Blender and as I expected, use geometry nodes. If you give AI the base building blocks that make up a model then there is less interpretation required by the AI system and just direct number manipulation.

      A quick Internet search found this that looks interesting:

      A Blender add-on that enables AI-assisted Geometry Nodes editing through JSON serialization and operation-based modifications - rufalo/blender-add-on-ai-geometry-nodes-assistant


      Sure it's not Star Trek level of comprehension yet, but if you know Python, JSON and can make or obtain basic shapes in Blender then this has potential for rapid game ready asset creation and manipulation.

      I am not pursuing this as I am not currently interested in using AI in my modelling workflow. It is the act of 3D modelling itself that I enjoy and find stimulating. If I could get AI to generate every model I ever wanted then that just killed one of my favourite past times.

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      • yellowdog
        1500 Post Veteran



        • Nov 1999
        • 1586
        • .
        • MSOR

        #18
        Just a reminder that uploading copyrighted material into an AI model may be a violation of the copyright.

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        • superheatedsteam
          Senior Member


          • Jun 2004
          • 764
          • Perth, WA, Australia.

          #19
          Has anybody looked at using comfyUI or similar tool? This open source AI compilation tool allows you to create your own workflow, on your own computer, using different free and/or open source components. By mixing and matching 'tools' that you connect via noodles, you can generate images, 3D models, videos, sounds, etc.

          On the downside I don't think my system RAM and RTX video card are up to the task.

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          • pwillard
            3000 Post Veteran



            • Nov 1999
            • 3070
            • Cumming Ga
            • ORTS

            #20
            It is the act of 3D modelling itself that I enjoy and find stimulating. If I could get AI to generate every model I ever wanted then that just killed one of my favourite past times.
            You and I are in the same place. AI is not going to do much for me in the creation or artistic areas. However, I do enjoy using AI as a Coding Collaborator and a 2nd set of "eyes" to check my work for "quality assurance". I will also not be checking out AI tools that will remove my enjoyment.

            ...and since there are even a lot of us here who still do things like "run Windows 8 on a pentium PC", there is not a large audience for self-hosted AI either. (Granted, I'm not one of those people, as all my older but still functional PC's just run Linux.) I did try using an LLM on a Raspberry Pi 5... it was underwhelming.


            Just for grins, though, I asked ChatGPT to create 3D model-ready textures for a rooftop AC Unit (since I've been making these lately), and the first try was actually pretty decent. So I'm going to admit here that I may use AI in the future. (not always, but with a bit of moderation and self-control)



            goodman.png​
            Last edited by pwillard; 01-05-2026, 10:40.
            http://www.railsimstuff.com
            Just Blender now, 3DCrafter only when I have to.
            Formerly The Keystone Works (All Permissions Granted)
            Things I work on: https://github.com/pwillard

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