Who can say they are a "Blender Modeler"?

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  • tarrant75
    Senior Member


    • Jul 2004
    • 590
    • The East, but wanting to go back West
    • English, 'Merican, Australian and Sarcasm
    • MSOR

    #16
    Thanks Scott and Pete for the encouragement. I have ZERO doubt I'll be leaning on you for help in the coming months.

    Saved the thread as a PDF to help with easy access (and to make sure I have access if I need it and the internet goes out for some reason)
    - Chris N.

    There's no fear for tomorrow
    When there's no trust for today

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    • pwillard
      3000 Post Veteran



      • Nov 1999
      • 3070
      • Cumming Ga
      • ORTS

      #17
      Also, I have a mostly unfinished notebook online about building stuff with Blender for OpenRails, if that helps.

      Fixed some glaring typos and added some additional verbiage. I cleaned up some areas that were a bit too wordy.



      http://www.railsimstuff.com
      Just Blender now, 3DCrafter only when I have to.
      Formerly The Keystone Works (All Permissions Granted)
      Things I work on: https://github.com/pwillard

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      • wacampbell
        Senior Member
        • Jun 2002
        • 492
        • BC, Canada

        #18
        I have been using Blender since about 2013. Of course before we could use it for MSTS I had to write the exporter addon. I guess that was my first project! I think that was around the time of Blender 2.79.

        Wayne

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        • superheatedsteam
          Senior Member


          • Jun 2004
          • 764
          • Perth, WA, Australia.

          #19
          Originally posted by pwillard
          Yeah, I guess I also wanted to see if we all just had workflows that worked well for us. For UV mapping, I don't use any add-on or helper tool. I keep meaning to try tools like UVPACKMASTER or Textools but I just plug way the "the old way".

          I mean, it just took me about 15 minutes to do these rooftop AC units.

          For simple square shapes sure, there is no need, but I found when working on complex objects, it was not only taking a long time but it was becoming a bit of a drag.

          For complex objects I use live unwrap to determine where the seams need to go, rectify tool to straighten out curves and Packmaster to optimise the final layout which saves time and effort.

          This was an evenings work and most of that was the modelling not the unwrapping which took about an hour. Having a closer look at it now, needs a bit of fine tuning!

          Cheers,

          Marek.

          gw824-171.jpg

          Comment

          • eric
            9500 Post Veteran and Administrator



            • Dec 2002
            • 9583
            • NS MP245.4 CNO&TP South District
            • English, SQL
            • General

            #20
            Pete's notebooks are invaluable.
            If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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            • railrunner112
              Senior Member

              • Aug 2008
              • 287
              • Netherlands
              • General

              #21
              I used gmax in the past but keeping it alive became to difficult. It did cause me to have a long break from modeling in general. Then I tried blender, I now 100% use it for my European Vennbahn route, the added picture has alot of blender objects, only the signal box is still a leftover from gmax.

              The only thing I still need to learn more about is making rolling stock and later the new file formats OR uses.
              I did start on one bogie though.
              Attached Files

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