RailSimStuff MOW GONDOLA

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  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #1

    RailSimStuff MOW GONDOLA

    Not forgotten. (Well, maybe it was... but I'm tired of seeing it in my unfinished folder.) Been way too long. So I'm working on it again. Ambient Occlusion has beaten me and I give up trying to get it right.

    MOW-gon.png
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard
  • pwillard
    3000 Post Veteran



    • Nov 1999
    • 3070
    • Cumming Ga
    • ORTS

    #2
    In all fairness though... it needs a Lucky-Loader crane, so I started one. Not so great on available details so a lot of guessing and ignoring of finer details has been done.

    CRANE1.png
    Attached Files
    http://www.railsimstuff.com
    Just Blender now, 3DCrafter only when I have to.
    Formerly The Keystone Works (All Permissions Granted)
    Things I work on: https://github.com/pwillard

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    • superheatedsteam
      Senior Member


      • Jun 2004
      • 764
      • Perth, WA, Australia.

      #3
      Pete, AO hasn't beaten you, you're just having a well earned rest.

      I have added my AO workflow to Scott's thread on baking and hopefully this helps you and others.

      https://www.trainsim.com/forums/foru...e2#post2334776

      When you're ready, put the mouth guard back in and get back into the ring for a bit of Blender biffo. If you still have problems then let us know and we can work it out. Your excellent models deserve it.

      Cheers,

      Marek.

      Comment

      • pwillard
        3000 Post Veteran



        • Nov 1999
        • 3070
        • Cumming Ga
        • ORTS

        #4
        withcrane.png A few hours of stretching my muscles... and we have a texture-mapped Lucky Loader. And yeah, thanks for the encouragement.

        Completely winging it here... but it seems ok.

        CRANE2.png
        Last edited by pwillard; 10-02-2025, 13:21.
        http://www.railsimstuff.com
        Just Blender now, 3DCrafter only when I have to.
        Formerly The Keystone Works (All Permissions Granted)
        Things I work on: https://github.com/pwillard

        Comment

        • geepster775
          2500 Post Veteran


          • Sep 2006
          • 2846
          • .
          • General

          #5
          Is the tie load a separate shape?
          My Open Rails videos https://www.youtube.com/@lakecities3663/videos

          Comment

          • pwillard
            3000 Post Veteran



            • Nov 1999
            • 3070
            • Cumming Ga
            • ORTS

            #6
            Yes, it is, these can run empty or with an FA tie Load. Only one car will have Tie's and the Lucky-Loader Crane.
            http://www.railsimstuff.com
            Just Blender now, 3DCrafter only when I have to.
            Formerly The Keystone Works (All Permissions Granted)
            Things I work on: https://github.com/pwillard

            Comment

            • pwillard
              3000 Post Veteran



              • Nov 1999
              • 3070
              • Cumming Ga
              • ORTS

              #7
              Okay, so I've finally got Ambient Occlusion behaving a bit. Thanks to Marek and Scott. Only a couple "nits" to fix.

              cRANE1.png cRANE2.png


              http://www.railsimstuff.com
              Just Blender now, 3DCrafter only when I have to.
              Formerly The Keystone Works (All Permissions Granted)
              Things I work on: https://github.com/pwillard

              Comment

              • jbtower
                Senior Member


                • Jul 2005
                • 572
                • Yorkville, Illinois, USA.
                • ORTS

                #8
                WOW Pete that turned out well
                Kevin Kelleher

                Comment

                • eric
                  9500 Post Veteran and Administrator



                  • Dec 2002
                  • 9583
                  • NS MP245.4 CNO&TP South District
                  • English, SQL
                  • General

                  #9
                  That does look awesome. If only it could be operated...
                  If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                  Comment

                  • pwillard
                    3000 Post Veteran



                    • Nov 1999
                    • 3070
                    • Cumming Ga
                    • ORTS

                    #10
                    If only it could be operated...
                    Oh, that will probably never happen.

                    It's been a journey. I'd been meaning to work on this crane, though, for over 15 years. I only really tried working on it starting October 2. Details on the web are sketchy and pictures are even more scarce.

                    They also had 2 different grippers, the big claw and the single tie grabber.

                    Since I plan to make the crosstie load a Freight Anim, I'll probably make one car with the crane permanently attached and the rest without.

                    Now to tackle the Ambient Occlusion on the Gondola again. For the keen-eyed, Norfolk Southern made the Gondolas by cutting down Bulkhead Flatcars and attaching permanent sides.

                    And, just like that, I broke it. The moment I added the MSTS Materials assignment to the model... the texture is wiped out. Well, it's always something, I guess.



                    Last edited by pwillard; 10-07-2025, 17:16.
                    http://www.railsimstuff.com
                    Just Blender now, 3DCrafter only when I have to.
                    Formerly The Keystone Works (All Permissions Granted)
                    Things I work on: https://github.com/pwillard

                    Comment

                    • superheatedsteam
                      Senior Member


                      • Jun 2004
                      • 764
                      • Perth, WA, Australia.

                      #11
                      Looking good. Also good to see that AO is now behaving for you.

                      I don't know if your materials changing problem is the same as mine, but I experienced unintended issues with materials changing when the 'Update Shader' check box in the 'MSTS Materials' area was checked. I normally now have it unchecked and assign materials using Blenders 'Browse material to be linked' drop down below the 'Assign' button in the Material Properties tab.

                      Comment

                      • pwillard
                        3000 Post Veteran



                        • Nov 1999
                        • 3070
                        • Cumming Ga
                        • ORTS

                        #12
                        Yeah, this seems to be a new behavior, and I only recently upgraded to Blender 4.53. To be honest, it's likely an issue with the .s exporter. Blender.org subtly changes things that can impact ADD-ons. I'll need to look into it. I'm not sure when this started happening. I might check back to the previous LTS release (Blender 4.2) and if I can recreate the issue or not.

                        Likely the Exporter needs some tweakage, though.

                        I believe the “Update Shader” option triggers RecreateShaderNodes(), but due to Principled BSDF socket updates in Blender 4.5, the links fail, leaving the nodes unconnected or blank. Yuck. So I'll need to develop a fix for that.

                        Interesting observation about *initially* needing to select *more than one* object to get the first bake to behave. Not knowing this led to frustration on my part, no doubt.

                        ---- Time elapsed ---

                        Ok, yup, that was the problem... I can now 'Set BASECOLOR Filepath' with the proper texture file (with UPDATE SHADER selected), and I don't get wiped-out materials; instead, I now once again get the expected result. So Version 4.8 of the exporter is being created... hang in there...

                        Honestly, I'm surprised nobody mentioned this to me before now.


                        Last edited by pwillard; 10-08-2025, 06:21.
                        http://www.railsimstuff.com
                        Just Blender now, 3DCrafter only when I have to.
                        Formerly The Keystone Works (All Permissions Granted)
                        Things I work on: https://github.com/pwillard

                        Comment

                        • pwillard
                          3000 Post Veteran



                          • Nov 1999
                          • 3070
                          • Cumming Ga
                          • ORTS

                          #13
                          mow.png Messing with rust effects. I'm not really convinced.
                          http://www.railsimstuff.com
                          Just Blender now, 3DCrafter only when I have to.
                          Formerly The Keystone Works (All Permissions Granted)
                          Things I work on: https://github.com/pwillard

                          Comment

                          • SD40-2
                            1000 Post Veteran


                            • May 2010
                            • 1011
                            • Metairie, Louisiana
                            • English, C++, HTML
                            • General

                            #14
                            I think they're just a bit too light to work well, and a bit too isolated. Usually, when big rust patches appear, it's in concert with plenty of scratches, dirt, and smaller patches.

                            You really need to pair that with a layer of regular weathering to look convincing.

                            Parker B. - A Misplaced Midwesterner.
                            Also known as Mr. Two Bits and Mr. Squarewheels.

                            Comment

                            • EldoradoRailroad
                              Senior Member

                              • May 2010
                              • 212

                              #15
                              Pete,

                              First, seems like you were able to do something with AO, so that is a plus right there!

                              Second, rust doesn't just happen. The paint job looks too fresh for rust to seem possible. I would use "noise" in the paint job, different colors, etc to weather the paint on another layer.

                              Third, by the time rust does appear, more often than not, those logos and text are going to look not freshly applied, as they do now. So another layer to mangle the logos and text.

                              Forth, rust starts, but then drips onto the paint below, so a little well placed rust streaks/smudges might also help.

                              Fifth, by the time it gets to look that bad, that wagon has been on the road for awhile. Those trucks have been throwing their own metallic mess around on the body. I have found that is the trickiest part to do right. Both dirt and rust from the rail heads and ballast find their way onto the body.

                              Sixth, you can always mangle the polygons a bit, might need to so some subdivision, to bash up those sides. But you can try some highlight trickery to make it look that way, but it will not look right in all lighting conditions.

                              Seventh, GREAT WORK! So if all fails, just ignore First to Sixth.

                              Steve

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