NS Dash9 Pack Error

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  • Curt C
    1000 Post Veteran

    • Jul 2001
    • 1032
    • UP's dead Santa Barbara Sub
    • General

    #16
    First, let me also pass along my thanks to Nash for these great engines. They look fantastic! I have a question regarding the flashing ditch-lights, that are activated by setting the head-lights to "bright". Is there a way to only have the ditch-lights on, and not flashing? Is there another setting for flashing ditch-lights when the horn is blown? This issue might have been brought up in a previous post, but I wasn't sure if it was the same issue.
    Thanks in advance.

    Comment

    • CSRX
      13500 Post Veteran



      • Oct 2005
      • 13646
      • Lincoln, ME
      • English
      • ORTS

      #17
      Originally posted by Curt C
      First, let me also pass along my thanks to Nash for these great engines. They look fantastic! I have a question regarding the flashing ditch-lights, that are activated by setting the head-lights to "bright". Is there a way to only have the ditch-lights on, and not flashing? Is there another setting for flashing ditch-lights when the horn is blown? This issue might have been brought up in a previous post, but I wasn't sure if it was the same issue.
      Thanks in advance.
      The latest testing version of ORTS allows the lights to be solid until you blow the horn, when it is set up correctly.
      ORTS 1.5.1 doesn't allow this, sadly.
      -Shawn K-
      MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
      ​

      Comment

      • SantaFe801
        Senior Member



        • Jan 2015
        • 247
        • General

        #18
        Originally posted by Curt C
        First, let me also pass along my thanks to Nash for these great engines. They look fantastic! I have a question regarding the flashing ditch-lights, that are activated by setting the head-lights to "bright". Is there a way to only have the ditch-lights on, and not flashing? Is there another setting for flashing ditch-lights when the horn is blown? This issue might have been brought up in a previous post, but I wasn't sure if it was the same issue.
        Thanks in advance.
        I included two sets of .eng files for these. "Out-of-the-box" they come with the experimental auto-flashing ditch light code enabled, so they will start alternating for 15 seconds when the horn is blown. But there is a folder called "STANDARD_LIGHT_CODE" that has .eng files still using the older code where you make them flash yourself by setting the headlights to full like we used to do back in MSTS.

        Comment

        • wwhall
          Senior Member


          • May 2010
          • 652
          • Kansas
          • MSOR

          #19
          ^I didn't see the Experimental_Code entry when I built my flashing light code. I use the "Bell" actuation on my code. What really irks me, of which you or I have no control, is that the OR team, for whatever reason, refuses to modify the OR code to allow more light spheres. On the NS locomotives, for example, one can have two light spheres on the frront of the loco, but none on the rear to utilize when the loco is running long hood forward. The only way to accomplish both currently is to have only one sphere facing forward, and one facing rearward. I've never really heard a complete explanation of why more light spheres are not doable in OR, other than "it will take too much computer resources," etc. It would seem that the OR team, to their credit, has solved much more "gnarly" issues than this in their quest to improve the sim--I don't know why they are so reluctant to tackle this one.

          Comment

          • CSRX
            13500 Post Veteran



            • Oct 2005
            • 13646
            • Lincoln, ME
            • English
            • ORTS

            #20
            Originally posted by wwhall
            ^I didn't see the Experimental_Code entry when I built my flashing light code. I use the "Bell" actuation on my code. What really irks me, of which you or I have no control, is that the OR team, for whatever reason, refuses to modify the OR code to allow more light spheres. On the NS locomotives, for example, one can have two light spheres on the frront of the loco, but none on the rear to utilize when the loco is running long hood forward. The only way to accomplish both currently is to have only one sphere facing forward, and one facing rearward. I've never really heard a complete explanation of why more light spheres are not doable in OR, other than "it will take too much computer resources," etc. It would seem that the OR team, to their credit, has solved much more "gnarly" issues than this in their quest to improve the sim--I don't know why they are so reluctant to tackle this one.
            It's a battle not worth having anymore, sadly. So many of us have been asking for this for years, and it simply just gets pushed aside.
            At least the other sims/games have this feature I guess...
            -Shawn K-
            MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
            ​

            Comment

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