So, I noticed that the Blender 4 API changed regarding the Principled BSDF shader related to the "specular" setting. This created an annoying glitch that would break node connections for the MSTS Material handling and not perform a reconnection (what it was supposed to do) because there was no longer a "specular" connection point. This section of code was merely adjusting the way things are seen "while in Blender," but the "leaving nodes disconnected" is unsuitable for users of the latest versions of Blender. Blender API now calls this connection point "IOR" for "Incidence of Refraction," so the code needed some API version-related updating.
TLDR;
I fixed it. You can get it here:
TLDR;
I fixed it. You can get it here:






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