Here is something that might be helpful to new modelers with Blender.
I was working on the shape for a non-terminating box car end. You know, the kind that looks like squared boxes inset into the back.
Screenshot 2025-01-02 084127.jpg
You can create this shape using a single vert, adjusting it as you go... You only need to make a few and you can use the Array modifier to duplicate the rest of the shape.
Using a single "vertex" as a starting point for a shape instead of "manipulating" the default cube.
Step 1. Install the add-on "Extra Mesh Objects". (Its free and formerly a built-in add on)
Step 2. With this add-on enabled, when you select ADD-->MESH you will see a "single vert" option. This is what to use.
Step 3. With the starting point established you would then use EXTRUDE in the Z and Y axis to add new points, creating a line as you go to create the shape.
Shown here:
Screenshot 2025-01-02 084532.jpg Screenshot 2025-01-02 084609.jpg
From here, you would then EXTRUDE in the X direction to get the Body width.
Screenshot 2025-01-02 084906.jpg
and then finally use the Solidify modifier to give it thickness (if you need to) followed by an Array Modifier in the Z axis.
Quick and easy...
Screenshot 2025-01-02 085216.jpg
Final result... Not so bad.
NonTerm-End.jpg
For the curious... the tall box outline near the end is the Boolean cutter that makes room for the end-shape in the main body shape. The 3 little markers below the car are the placement points for the bogie and the bogie axle locations.
I was working on the shape for a non-terminating box car end. You know, the kind that looks like squared boxes inset into the back.
Screenshot 2025-01-02 084127.jpg
You can create this shape using a single vert, adjusting it as you go... You only need to make a few and you can use the Array modifier to duplicate the rest of the shape.
Using a single "vertex" as a starting point for a shape instead of "manipulating" the default cube.
Step 1. Install the add-on "Extra Mesh Objects". (Its free and formerly a built-in add on)
Step 2. With this add-on enabled, when you select ADD-->MESH you will see a "single vert" option. This is what to use.
Step 3. With the starting point established you would then use EXTRUDE in the Z and Y axis to add new points, creating a line as you go to create the shape.
Shown here:
Screenshot 2025-01-02 084532.jpg Screenshot 2025-01-02 084609.jpg
From here, you would then EXTRUDE in the X direction to get the Body width.
Screenshot 2025-01-02 084906.jpg
and then finally use the Solidify modifier to give it thickness (if you need to) followed by an Array Modifier in the Z axis.
Quick and easy...
Screenshot 2025-01-02 085216.jpg
Final result... Not so bad.
NonTerm-End.jpg
For the curious... the tall box outline near the end is the Boolean cutter that makes room for the end-shape in the main body shape. The 3 little markers below the car are the placement points for the bogie and the bogie axle locations.







Comment