Artificial Intelligence (AI) - for 3D Modeling Textures

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  • scottb613
    2500 Post Veteran


    • Apr 2003
    • 2848
    • Downeast Maine (soon)
    • ORTS

    #1

    Artificial Intelligence (AI) - for 3D Modeling Textures

    Hi Folks,

    Here's a novel idea for using AI (Chat GPT) to create textures for your models.

    Have AI generated images for use as textures.

    This was my second attempt at: "Make me a 1940's two story brick storefront suitable for modeling as a texture sheet - front elevation - orthographic view" - I could make a GREAT looking 3D Model out of this in a matter of minutes.

    Seems the image generators are not as up to speed as the coding engines. It can be pretty difficult to get what you want - and - it would probably be hard to get consistently good results.

    Man - if I could get 20 or 30 images like this - what I could do with them - (sigh) - it would be the best-looking town I've ever seen in ORTS...

    Just food for thought.

    While not perfect - I love this image.

    504aca54-0202-44e9-ba6b-3079473083d9.webp

    Regards,
    Scott​
    <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models
  • rdayt
    1000 Post Veteran

    • Nov 2007
    • 1291
    • SW MO
    • ORTS

    #2
    I managed to find a fair number of images using Google's Gemini before they "made it better".
    Just the windows are worth a lot.

    IZBHJOfm.jpg

    Randy

    Comment

    • phigui
      Member
      • May 2010
      • 39

      #3
      Hello
      Very interesting and promising indeed. Thanks a lot for sharing this nice image.

      Phil

      Comment

      • scottb613
        2500 Post Veteran


        • Apr 2003
        • 2848
        • Downeast Maine (soon)
        • ORTS

        #4
        Originally posted by rdayt
        I managed to find a fair number of images using Google's Gemini before they "made it better".
        Just the windows are worth a lot.

        Randy
        Yep - populated windows sure do seem to add a great deal.

        Originally posted by phigui
        Hello
        Very interesting and promising indeed. Thanks a lot for sharing this nice image.

        Phil
        Yeah - it's hard to get consistent results - but - they are improving at an exponential rate - maybe soon - if it doesn't destroy us first.
        😁

        Regards,
        Scott


        <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

        Comment

        • pwillard
          3000 Post Veteran



          • Nov 1999
          • 3070
          • Cumming Ga
          • ORTS

          #5
          Yeah, I agree. If you get usable results, they are pretty good. AI images usually have some obvious flaws that make them unusable, though. Also, Images seem to be the focus of some recent lawsuits against AI.

          There are even tools like MESHY that try to make your 3d model for you.

          There are also tools like FSPY that will apply the corner view properly once you create the proper *camera* view using perspective lines.

          Last edited by pwillard; 12-15-2024, 19:36.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          Formerly The Keystone Works (All Permissions Granted)
          Things I work on: https://github.com/pwillard

          Comment

          • railrunner112
            Senior Member

            • Aug 2008
            • 287
            • Netherlands
            • General

            #6
            I have used copilot to make these, a nice way to fill up streets
            Attached Files

            Comment

            • scottb613
              2500 Post Veteran


              • Apr 2003
              • 2848
              • Downeast Maine (soon)
              • ORTS

              #7
              Originally posted by railrunner112
              I have used copilot to make these, a nice way to fill up streets
              Hi...

              Nice work - when put together - it's certainly convincing.
              😉

              Regards,
              Scott

              <a href=https://www.trainsim.com/forums/filedata/fetch?filedataid=80663&type=full title=thumb_80663.png >thumb_80663.png</a>​ My Blender Models

              Comment

              • longiron
                1000 Post Veteran and Moderator

                • Jan 2007
                • 1453
                • Just south of NYC

                #8
                Originally posted by railrunner112
                I have used copilot to make these, a nice way to fill up streets
                A pretty simple mesh under that artwork would make a very impressive street scene. Curious what exactly did you request from Co-pilot to get those images?
                Chris
                "True rail fans have two favorite railroads. The B&O and one other."

                Comment

                • railrunner112
                  Senior Member

                  • Aug 2008
                  • 287
                  • Netherlands
                  • General

                  #9
                  I did something like Make me a two story brick terraced house front view - grime and other variations. Obviously I had to fix some double front doors and other AI glitches but in the end I managed to get about 50 single houses in a few weeks. I also made them in lenghts corresponding to a1 track pieces so you can use the TSRE copy/paste pos/rotation options to filll up streets quickly and easily.

                  Comment

                  • pwillard
                    3000 Post Veteran



                    • Nov 1999
                    • 3070
                    • Cumming Ga
                    • ORTS

                    #10
                    Meshy, on the other hand, is stingy with what you get for credits, so the end result is that I hate it.
                    http://www.railsimstuff.com
                    Just Blender now, 3DCrafter only when I have to.
                    Formerly The Keystone Works (All Permissions Granted)
                    Things I work on: https://github.com/pwillard

                    Comment

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