Blender Functionality -- Paint Bucket for a texture?

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  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #1

    Blender Functionality -- Paint Bucket for a texture?

    One thing I've not yet figured out.... what's the equivalent to the Sketchup "paint bucket" which allows a tiled texture to fill a face.

    I want to take what's scaled as a 15 ft x 15 ft texture (e.g. a brick wall with windows) and be able to fill a 15 high x 150 ft long wall.

    It's the opposite of how most items here are made, which is one texture across multiple faces... but I've got a library of around 900 15x15 textures that I'd prefer not to have to recreate.

    Examples:

    brick-red-windowsGreen2.jpg ​

    brick-red-arch-3x1.jpg

    I've figured out how to repeat the texture and unwrap into the repeating texture, but do wish there was an easier way to "spill the bucket" to fill the face.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!
  • Erick_Cantu
    1000 Post Veteran


    • Jun 2004
    • 1041
    • Brighton, MA 02135
    • General

    #2
    For most 3D modelling programs, as a general rule, you'd need to UVW map the part to a space larger than the texture. As the edges of the mesh pass the edges of the map, it should tile.

    UVWTile00.jpg
    UVWTile01.jpg
    Erick Cantu
    North American V-Scale
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    Those who would give up essential liberty, to purchase a little gasoline, deserve neither liberty nor gasoline.

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    • pwillard
      3000 Post Veteran



      • Nov 1999
      • 3070
      • Cumming Ga
      • ORTS

      #3
      Exactly... you exceed the UV "Square" area and you enter the tiling mode... the more you exceed it the more you "tile it". Way better and easier to use than the mess 3D Canvas/crafter had you do.
      http://www.railsimstuff.com
      Just Blender now, 3DCrafter only when I have to.
      Formerly The Keystone Works (All Permissions Granted)
      Things I work on: https://github.com/pwillard

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      • eric
        9500 Post Veteran and Administrator



        • Dec 2002
        • 9583
        • NS MP245.4 CNO&TP South District
        • English, SQL
        • General

        #4
        I've made it work... but it's still a lot more tedious than the one-click application that Sketchup had. I'm sure with some time it'll get faster, but what would have been a five minute building in GSU took about 25 minutes:

        capture_500794.jpg
        If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

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        • pwillard
          3000 Post Veteran



          • Nov 1999
          • 3070
          • Cumming Ga
          • ORTS

          #5
          With familiarity comes speed.

          Warning: opinion here:
          Sketchup took a lot of shortcuts to make it "noob friendly" that ultimately made it less than ideal for gaming use in many ways. To make SketchUp follow the K.I.S.S. principle, it limited you to their way of doing things and that was... well... limiting.
          http://www.railsimstuff.com
          Just Blender now, 3DCrafter only when I have to.
          Formerly The Keystone Works (All Permissions Granted)
          Things I work on: https://github.com/pwillard

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