Progress this morning, have a few hinges to line up and ends to be given numbers, but leaving the end numbering to the end saves having to keep clearing a number off when reusing/recolouring ends for other containers in the set. but moving ahead nicely.
This mornings work, another 6 with one side done. obviously when i get through the finding and i have a bunch of one sides i have to doo the rest of the container sides, have found a few second sides and applied them during the morning though. i am going through all my sources finding all usable pics i want to use and doing the one side, once i know how many doubles i can make up i will then choose some for this project and then save the rest for the next and so on, but i think after i exhaust the ones i have prepared i will not want to see another 53 footer for a while.
Does anyone know if CPKC has a contract to haul CSX containers? Yesterday, I saw a westbound container train with a lot of CSX containers on the Revelstoke camera for the first time. I thought the new containers Bernard is doing would fit nicely on my CPKC routes. lol
Does anyone know if CPKC has a contract to haul CSX containers? Yesterday, I saw a westbound container train with a lot of CSX containers on the Revelstoke camera for the first time. I thought the new containers Bernard is doing would fit nicely on my CPKC routes. lol
More than likely out west, so far nothing up this way. however, got to watch out too because sometimes they are CPPU containers patching over CSXU with the logo still in play. They did the same with the ex EMPU containers for awhile, now most should have complete patch jobs.
Thanks Shawn I will look closer at them next time .
No worries! I used to not care about container stuff, but now that I haul them almost daily, I tend to pay attention.
Bernard, I grabbed another set of switch lists from my 120/121 trains the other day, I have some three pack and single set numbers if you desire some more options.
OK, since Bernard is taking a day off and probably has a chance to read his messages, I thought I'd take this chance to express my many thanks and gratitude for his hard work and his generosity in sharing his talents. A lot of those left here do repainting but only share with their friends. My thanks and appreciation go out to Bernard, Shawn and all the others who do share with the rest of us. I can't repaint worth a hoot, so I'm at the mercy of the rest of you kind, generous souls. Thank you, thank you, thank you!!!!
Thanks Larry, but there is also a lot of stuff i do that i cannot share, i mess around in the uncompressed shape files and alter a lot of things for my own personal use, sometimes changing 500 lines in the points section as i did to move the bell and dump it as a 1 pixel dot in the centre of the long hood out of sight from the recent circus livery WM engines and moving everything but the side bell from one of Shawns FA's (the one for the MEC GP38's if i remember correctly) to the middle of the long hood on the WM engine as well so i could use the bell as an FA for the WM unit, no one spotted that when i posted a screenie in the screenshots thread. so there is a lot i cannot upload but i do share what i can.
Thanks Shawn but i do have a spreadsheet with all the number series on all of the well cars when they were produced and who built them and i use that a lot, for instance i know that for the set i am currently doing i can use any number from 723000 to 724999 (which were built from 1999 onwards in 5 batches) and be correct the list covers most reporting marks and multiple manufcturers from the middle of the 80's to 2005 which covers most of the era i am most interested in for the most part and many of those are still around today some as patch jobs
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Wow, Bernard. You took the long road. I got similar results by changing just 2 lines of the .s file to remove the original bell (and then also adding a different bell as FA). Let me know if you need some tips.
Edit: I was actually just going to point you to this thread, which is the method I used to achieve my results. But I just noticed that YOU originally posted the method. So now I'm assuming you have some method to your madness beyond this, to elect to modify 500 lines instead.
What part of the shape file do I need to edit to remove the front snow plow on the SLI Scenic BNSF GP38-2 Shape? I already have the alpha channel done to remove it from the B ace texture.
Edit: I was actually just going to point you to this thread, which is the method I used to achieve my results. But I just noticed that YOU originally posted the method. So now I'm assuming you have some method to your madness beyond this, to elect to modify 500 lines instead.
I cannot remember why i did not choose to remove it with an alpha edit, it may have been because i could not find the bracket it was mounted on so i just elected to move it in the points section and if you include the bracket it was mounted on under the walkway and the complex shape of the bell with all its curves, plus all the points moved in the FA its easily 500 points, some times i use the matrix section to remove parts from view on a shape as well by changing a few 1's to 0's. that comes in handy to remove trucks and wheels from an old shape and replace it with newer rounder ones from a newer shape using the new trucks and wheels as the main shape and the older body as the FA.
Thanks Larry, but there is also a lot of stuff i do that i cannot share, i mess around in the uncompressed shape files and alter a lot of things for my own personal use, sometimes changing 500 lines in the points section as i did to move the bell and dump it as a 1 pixel dot in the centre of the long hood out of sight from the recent circus livery WM engines and moving everything but the side bell from one of Shawns FA's (the one for the MEC GP38's if i remember correctly) to the middle of the long hood on the WM engine as well so i could use the bell as an FA for the WM unit, no one spotted that when i posted a screenie in the screenshots thread. so there is a lot i cannot upload but i do share what i can.
Thanks Shawn but i do have a spreadsheet with all the number series on all of the well cars when they were produced and who built them and i use that a lot, for instance i know that for the set i am currently doing i can use any number from 723000 to 724999 (which were built from 1999 onwards in 5 batches) and be correct the list covers most reporting marks and multiple manufcturers from the middle of the 80's to 2005 which covers most of the era i am most interested in for the most part and many of those are still around today some as patch jobs
Woah, those are some old shape files from me years ago! Glad they are still finding some good use.
That makes sense. With the amount of switch list I've collected with single, 3 and 5 packs, I should probably do the same so that way I do accidentally repeat numbers in ORTS, whether from my own repaint series, yours, TrainSimulations, or Andrey's.
some times i use the matrix section to remove parts from view on a shape as well by changing a few 1's to 0's. that comes in handy to remove trucks and wheels from an old shape and replace it with newer rounder ones from a newer shape using the new trucks and wheels as the main shape and the older body as the FA.
The bracket was a little tricky to find on the texture, but not too bad. I used a bell from a SOO Line FA, which if I remember right was used to create a non-dynamic brake loco.
I've thought about using the method in your old thread to replace the older model trucks ,too. I had to do a lot of shape chopping/combining when creating various versions of CSX SD40s off Tyler Bundy's models. So doing the same thing to update older models with new trucks isn't out of the question. I just haven't found the motivation/need to do it. Is there a tutorial somewhere on this other method you're describing? Any benefits to it, in regards to poly count or performance?
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