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  • mishtahshneaks
    Member


    • Sep 2016
    • 32
    • General

    #1

    MS Project Thread

    Hey.

    I've recently been dabbling in the "dark arts" of retexturing. Or... more aptly, how to. This thread serves as a way to showcase whatever I've been working on for OpenRails in my free time.






    ​Starting things off (in more ways than one) I've taken to retexturing the NAVS 40ft "PS-Style" boxcars into the fictional Canton Railroad. Thankfully, it's not my first retexture (in fact, it's my third!). Originally, I was going to keep these for myself, but once I retexture a few more, I'll consider making a small pack of Canton lettered cars.
    Last edited by mishtahshneaks; 07-16-2024, 11:03.
  • eric
    9500 Post Veteran and Administrator



    • Dec 2002
    • 9583
    • NS MP245.4 CNO&TP South District
    • English, SQL
    • General

    #2
    Nicely staged.
    If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

    Comment

    • Orbita
      Senior Member

      • Oct 2020
      • 324
      • Somewhere on the NYC Water Level Route surrounded by corn
      • English, Limited French
      • MSOR

      #3
      Nice to see a classic fictional railroad see the light again.
      Kyle

      NYC - Road of the Future

      Comment

      • mishtahshneaks
        Member


        • Sep 2016
        • 32
        • General

        #4
        Foobie Illinois Central 100-Ton hoppers. Pay no mind to the missing 4th chute. Wanting to cover all the bases possible, I attempted to depict four different liveries. Those being the 1968 Split Rail, 1972 ICG, plus two repainted variations of both. While I was working on these, I took a slight detour and tried my hand at some rust. I liked the look enough that I'll likely include it was an alternate texture sheet for end-users to swap out themselves. The bottom two images show the alternate, rusted variation.













        Comment

        • mishtahshneaks
          Member


          • Sep 2016
          • 32
          • General

          #5

          Unfortunately for me, I wasn't aware that there were quad door hoppers. Fortunately, it means that with a few adjustments, I can easily refit the lettering and weathering to the more accurate model. Same points apply to the previous one: Four liveries, and an alternate "rusted" texture. However, now each car only has two number variations. Once I go through them with a fine-toothed comb, they should be up on the library shortly.



















          ​

          Comment

          • CSRX
            13500 Post Veteran



            • Oct 2005
            • 13646
            • Lincoln, ME
            • English
            • ORTS

            #6
            Always did like the IC Split rail logo. Looks great on those hoppers.
            -Shawn K-
            MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
            ​

            Comment

            • rrdiesel87
              Senior Member


              • Mar 2007
              • 372
              • Hanover, PA
              • General

              #7
              Nice work, some great looking hoppers there!
              Andrew Collins

              CSX Sand Patch Grade for ORTS (65%)

              www.youtube.com/@rrdiesel87
              www.trainsimulations.net

              Comment

              • Erick_Cantu
                1000 Post Veteran


                • Jun 2004
                • 1041
                • Brighton, MA 02135
                • General

                #8
                Really digging the Canton cars. Dick's approach heavily inspired the "kit" ideology behind my current cars and locomotives, right down to the simple fictional base textures.
                Erick Cantu
                North American V-Scale
                Facebook | Email
                Those who would give up essential liberty, to purchase a little gasoline, deserve neither liberty nor gasoline.

                Comment

                • mishtahshneaks
                  Member


                  • Sep 2016
                  • 32
                  • General

                  #9
                  It's been a while since I've shared anything on this thread, but I have a reason why.

                  I've been learning! And I've decided to put everything I've learned to making a layered blank for the TrainSimulations SD70M included in their SP Shasta Route addon.



                  It's nearly finished, all I have left to do is the final touches before it's in a releasable state.

                  Comment

                  • mishtahshneaks
                    Member


                    • Sep 2016
                    • 32
                    • General

                    #10
                    Finished the blanks earlier today, so I've decided to start on the first locomotives that'll use them. Since Darkhorse427's Utah Belt route is in development, I want to make a few SD70Ms to go along with it when it releases.

                    Comment

                    • eric
                      9500 Post Veteran and Administrator



                      • Dec 2002
                      • 9583
                      • NS MP245.4 CNO&TP South District
                      • English, SQL
                      • General

                      #11
                      Looks great

                      Sent from my SM-S911U using Tapatalk

                      If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!

                      Comment

                      • mishtahshneaks
                        Member


                        • Sep 2016
                        • 32
                        • General

                        #12
                        Originally posted by mishtahshneaks
                        Finished the blanks earlier today, so I've decided to start on the first locomotives that'll use them. Since Darkhorse427's Utah Belt route is in development, I want to make a few SD70Ms to go along with it when it releases.
                        Wrapped these up early this morning for a total of 7 units, each with some weathering and detail variation. When I get better at modeling, I might try and tackle the headlight setup the scale models had.




                        Shape Viewer (the non-TSRE5 version) spouts out DirectX runtime errors whenever I try to load a model into it, so here's four of the seven as they look in-game.

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                        • SD40-2
                          1000 Post Veteran


                          • May 2010
                          • 1011
                          • Metairie, Louisiana
                          • English, C++, HTML
                          • General

                          #13
                          Originally posted by mishtahshneaks
                          Shape Viewer (the non-TSRE5 version) spouts out DirectX runtime errors whenever I try to load a model into it, so here's four of the seven as they look in-game.
                          You need a replacement trainlib.ocx, included with this download.

                          https://www.trainsim.com/forums/file...leid?fid=85028
                          Parker B. - A Misplaced Midwesterner.
                          Also known as Mr. Two Bits and Mr. Squarewheels.

                          Comment

                          • mishtahshneaks
                            Member


                            • Sep 2016
                            • 32
                            • General

                            #14
                            Originally posted by SD40-2

                            You need a replacement trainlib.ocx, included with this download.
                            Tried that numerous times, I still get the following error:



                            From what I've read, DirectX error code 88760868 corresponds to the software being unable to create a Direct3D rendering component. I've tried installing legacy drivers just in case that might be the problem, but the issue still persists.

                            Comment

                            • stewy
                              Member

                              • Oct 2013
                              • 90
                              • Townsville, Australia
                              • English
                              • ORTS

                              #15
                              I had the same problem, and after reading the instructions you will have to completly remove shape viewer from your computer and then reinstall the DDS Open Rails update. It worked for me. Regards Stewy

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