Hi all!
I've basically finished my TrainSimulations SD40 enhancement project and have a 3d model that is fully functioning in game. Now I'm working on the finer details and this is where I could use some help.
The most immediate problem I am having is with transparent surfaces such as windows and grills. As seen in the attached photos, they are coming out fully opaque, as expected with the 'MSTS Material' settings being 'Solid Opaque'.
When I try changing the material to another setting, such as 'Alpha Blended' or 'Transparency On/Off', I get the error seen in the attached image below which reads as "AttrubuteError: 'NoneType' object has no attribute 'source'".
I am not sure how to rectify this.
The other issue I am experiencing is that my model appears darker than its default contemporary, both in game and in the TRSE consist editor. I am not sure how to address this.
As always, any help is appreciated. Thanks!
I've basically finished my TrainSimulations SD40 enhancement project and have a 3d model that is fully functioning in game. Now I'm working on the finer details and this is where I could use some help.
The most immediate problem I am having is with transparent surfaces such as windows and grills. As seen in the attached photos, they are coming out fully opaque, as expected with the 'MSTS Material' settings being 'Solid Opaque'.
When I try changing the material to another setting, such as 'Alpha Blended' or 'Transparency On/Off', I get the error seen in the attached image below which reads as "AttrubuteError: 'NoneType' object has no attribute 'source'".
I am not sure how to rectify this.
The other issue I am experiencing is that my model appears darker than its default contemporary, both in game and in the TRSE consist editor. I am not sure how to address this.
As always, any help is appreciated. Thanks!




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