Alright folks, going to lean on your experience again during the unwrapping process, once I am over this hump we are home free!
So, this model has lots of crevices, where doors and vents sit. Since these units are pretty slab sided, I can mostly just "project from view" to lay out the front, rear, nose, and tail of the engines, but then I'm looking at all these crevice chunks side on so they get a bad bake in ambient occlusion.
A "smart UV unwrap" leaves a lot of these pieces as separate chunks, which is not great for performance or for ease of painting. There's enough of them that having their own place on the template is going to make these very hard to paint. I also need to be conscious about the striping and other decals that may cross where these crevices are, so having them close to their real location on the body is important.
Should I just project from view and disregard these internal faces, or is there a trick to this? I though about just unwrapping them face on and placing them inside the vents/door areas, but that's where the vents and doors need to go on the template to make sure stripes carry over properly without having to line things up. I know this can't just be a me struggle, so if I can get some guidance here for best practice I'll be in a great spot. You'll see that middle chunk of all those little parts, left over from the Smart UV unwrap. If the answer is just project the sides from view, the template will look a lot cleaner but at the expense of some of these areas. Thoughts?
I've also recently learned that marking edges as sharp is bad practice, and instead better to add more edge loops to make a natural sharp corner. If I am redoing UVs anyway I'll take a stab at that, too. Full steam ahead, I can still see the finish line beyond this!
1.png 2.png
3.png
So, this model has lots of crevices, where doors and vents sit. Since these units are pretty slab sided, I can mostly just "project from view" to lay out the front, rear, nose, and tail of the engines, but then I'm looking at all these crevice chunks side on so they get a bad bake in ambient occlusion.
A "smart UV unwrap" leaves a lot of these pieces as separate chunks, which is not great for performance or for ease of painting. There's enough of them that having their own place on the template is going to make these very hard to paint. I also need to be conscious about the striping and other decals that may cross where these crevices are, so having them close to their real location on the body is important.
Should I just project from view and disregard these internal faces, or is there a trick to this? I though about just unwrapping them face on and placing them inside the vents/door areas, but that's where the vents and doors need to go on the template to make sure stripes carry over properly without having to line things up. I know this can't just be a me struggle, so if I can get some guidance here for best practice I'll be in a great spot. You'll see that middle chunk of all those little parts, left over from the Smart UV unwrap. If the answer is just project the sides from view, the template will look a lot cleaner but at the expense of some of these areas. Thoughts?
I've also recently learned that marking edges as sharp is bad practice, and instead better to add more edge loops to make a natural sharp corner. If I am redoing UVs anyway I'll take a stab at that, too. Full steam ahead, I can still see the finish line beyond this!
1.png 2.png
3.png










Comment