Default Track Replacements
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This thread is discussing the following file:Default Replacement Tracks - ATracks | ![]() | File date: 2001-04-02 Downloads: 2015 >> View Bundle << |
This thread is discussing the following file:Replacement MTracks | ![]() | File date: 2024-08-15 Downloads: 1033 >> Download Now << |
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I was also testing on MacTier... If someone wants to try and recreate a darker ballast, by all means feel free. It needs one to match the terrain painting.
Bob Wirth's Chilli Sub:
capture_500231.png capture_500233.png capture_500230.png capture_500232.png
Original NEC:
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It almost makes those oldies tolerable.
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Not yet. I'm trying to get through the 2T frogs and crossings. Had a good breakthrough on that late tonight, so I'll probably have something updated and uploaded tomorrow or Thursday.
Tunnels were finished yesterday including the round versions.If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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Been working on some ballast textures that I can send your way if you like. They are just the US3 wooden ones, I haven't bothered with the concrete versions yet.
And agreed. I've actually downloaded some older routes like the Pocahontas Route, Orin Line, and a couple others. It's great to see how well they revived these routes. Just need to replace the trees with the ones from TS and do some ground texture adjustments.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Been trying this, and have one question. As there are several textures for the rails and tracks. Been trying different things to change textures and get some real funky results.
How do you change the textures?Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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Depends on what you are doing. US_Track3.ace is the one I've been reworking for various ballast colors. So far that seems to be the only one I have had to mess with.
Simply open up in tgatool, save it as a tga file, open it up in your favorite editor, select the ballast area only, and you can rework the ballast however you please, save file. Open it back up in tgatool, and export it as ace(Alpha) and you're done.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Not in the Global folder, though--just the texture in the specific route folder for the route you'd like to change. i.e ROUTES/USA1/Textures
Depends on what you are doing. US_Track3.ace is the one I've been reworking for various ballast colors. So far that seems to be the only one I have had to mess with.
Simply open up in tgatool, save it as a tga file, open it up in your favorite editor, select the ballast area only, and you can rework the ballast however you please, save file. Open it back up in tgatool, and export it as ace(Alpha) and you're done.
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Correct, That is what I get for assuming that it is extremely common knowledge...
Changed up the MacTier texture, got it as close to the acleantrack1 as possible, that was provided with the route. This one is a tricky one because of the painted "ballast" along the right of way being so dark.
Last edited by CSRX; 01-10-2024, 11:19.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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Does the name have to be US_Track3.ace only? As there are other named .ace in the folder. Track_1, Track_2 ( same for rails ) and some have a suffix letter(s) s, r, sw, etc.
I was just trying to sub them out. Also see US_Track3s used in the TrProfie.stf:
LODItem (
Name ( "Ballast" )
TexName ( "US_Track3.ace" )
ShaderName ( "TexDiff" )
and also found:
LODItem (
Name ( "Ties_Plates" )
TexName ( "US_Track3s.ace" )
ShaderName ( "BlendATexDiff" )
Are two different textures required? And do they have to be named as such?
That could explain my issue.Geary "Mr. Hart" Gerhardt - Owner and CEO of Hart Rail Lines, Hart Commuter Railways, and Hart Rail Cars. Also the defunct Hart Electric Transit.
Its Your Train Sim World, sim as you please.Comment
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There ya go, it says it right in the piece you copied to show.
Ballast texture only, uses the US_Track3.ace file, so therefor, that is the only file you need to change for texture purposes when it comes to different shades of ballast.
Take a look at the name, that ace file is used for the tie plates. No need to change anything on that ace file.
I have PMed Eric a handful of various ballast textures in tga form, he can do with them as he wishes, whether he includes them in this entire package as additional texture options, or seperate.-Shawn K-
MEC Mountain Subdivision - Trackwork 70%, Scenery 35%
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It's probably worth adding to the ReadMe what textures go with which parts.
I'm considering two options - a DDS set and a ACE set mapped to ACleanTrack. The DDS textures are easier and possibly faster, while the ACE AcleanTrack would be a simple drop in for existing unmodified routes.
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If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment









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