If you are using the US tracks textures, then the US tracks profile for Dynatracks will work.
I can take a look at one for ATracks.
I can take a look at one for ATracks.
This thread is discussing the following file:Default Replacement Tracks - ATracks | ![]() | File date: 2001-04-02 Downloads: 2015 >> View Bundle << |
This thread is discussing the following file:Replacement MTracks | ![]() | File date: 2024-08-15 Downloads: 1033 >> Download Now << |


{
"CutoffRadius": 2000,
"Name": "Ballast",
"TexName": "US_Track3.ace",
"ShaderName": "BlendATexDiff",
"LightModelName": "OptSpecular0",
"MipMapLevelOfDetailBias": -1,
"Polylines": [ {
"Name": "ballast",
"part": "ballast",
"DeltaTexCoord": [ 0, 0.2 ],
"Vertices": [
{ "Position": [ -2.6, -0.2 ], "TexCoord": [ 0.862, 0 ] },
{ "Position": [ -1.7, 0.136 ], "TexCoord": [ 0.7158, 0 ] }
]
},
{
"Name": "ballast",
"part": "ballast",
"DeltaTexCoord": [ 0, 0.2 ],
"Vertices": [
{ "Position": [ 1.7, 0.136 ], "TexCoord": [ 0.0342, 0 ] },
{ "Position": [ 2.6, -0.2 ], "TexCoord": [ -0.1389, 0 ] }
]
}
]
}
LODItem (
Name ( "Ballast_Slopes" )
TexName ( "US_Track3s.ace" )
ShaderName ( "BlendATexDiff" )
LightModelName ( "OptSpecular0" )
AlphaTestMode ( 1 )
TexAddrModeName ( "Wrap" )
ESD_Alternative_Texture ( 1 )
MipMapLevelOfDetailBias ( -1 )
Polyline (
Name ( "ballast_left" )
DeltaTexCoord ( 0 0.2 )
Vertex (
Position ( -2.6 -0.02 )
Normal ( -0.17068 0.985326 0 )
TexCoord ( -0.1389 0.0 )
)
Vertex (
Position ( -1.7 0.1359 )
Normal ( -0.17068 0.985326 0 )
TexCoord ( 0.0342 0.0 )
)
)
Polyline (
Name ( "ballast_right" )
DeltaTexCoord ( 0 0.2 )
Vertex (
Position ( 1.7 0.1359 )
Normal ( 0.17068 0.985326 0 )
TexCoord ( 0.7158 0.0 )
)
Vertex (
Position ( 2.6 -0.02 )
Normal ( 0.17068 0.985326 0 )
TexCoord ( 0.8774 0.0 )
)
)
)
LODItem (
Name ( "Ballast_Slopes" )
TexName ( "US_Track3.ace" )
ShaderName ( "BlendATexDiff" )
LightModelName ( "OptSpecular0" )
AlphaTestMode ( 1 )
TexAddrModeName ( "Wrap" )
ESD_Alternative_Texture ( 1 )
MipMapLevelOfDetailBias ( -1 )
Polyline (
Name ( "ballast_left" )
DeltaTexCoord ( 0 0.2 )
Vertex (
Position ( -2.6 -0.2 )
Normal ( -0.17068 0.985326 0 )
TexCoord ( -0.1389 0.0 )
)
Vertex (
Position ( -1.7 0.1359 )
Normal ( -0.17068 0.985326 0 )
TexCoord ( 0.0342 0.0 )
)
)
Polyline (
Name ( "ballast_right" )
DeltaTexCoord ( 0 0.2 )
Vertex (
Position ( 1.7 0.1359 )
Normal ( 0.17068 0.985326 0 )
TexCoord ( 0.7158 0.0 )
)
Vertex (
Position ( 2.6 -0.2)
Normal ( 0.17068 0.985326 0 )
TexCoord ( 0.8774 0.0 )
)
)
)
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