Truly, `perfect is the enemy of good`. So I need to watch out for that. My work usually falls apart when I have also neglected to take into account "shadow baking". This model was started *before* I started working that into my work. Yea, it looks OK in older exports and I even made a beta release of this one for testing... but in the end, I'm not that happy with it and the corruption problems sort of clinched it.
I really do wish I was better at this stuff but I do what I can and learn new stuff in every session. So progress at least.
I just went through all my assets and actually stripped out ALL of the existing material assignments. UV Mapping remains... but textures will need to be re-assigned and that's a good thing. To be honest I also deleted any that were 'suspect' or just not up to my current level of workmanship. At some point I need to accept that items carried over from 3D Crafter exports are not really good enough. Many also had export/import issues that I constantly had to deal with like Face-Normal Orientation (for those that know what that means).
Anyway... I have so many projects 'in the fire' that I could easily pick something else up if this one gets depressing...
I really do wish I was better at this stuff but I do what I can and learn new stuff in every session. So progress at least.
I just went through all my assets and actually stripped out ALL of the existing material assignments. UV Mapping remains... but textures will need to be re-assigned and that's a good thing. To be honest I also deleted any that were 'suspect' or just not up to my current level of workmanship. At some point I need to accept that items carried over from 3D Crafter exports are not really good enough. Many also had export/import issues that I constantly had to deal with like Face-Normal Orientation (for those that know what that means).
Anyway... I have so many projects 'in the fire' that I could easily pick something else up if this one gets depressing...




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