Blender .s file imported?
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Well, they had a point about 3ds format's inherent limitations being a main reason to just DROP it. I mean, it does have limitations. 65,536 polygons and required triangulation. Accurate vertex normals cannot be stored in the .3ds file and Directional light sources are not supported all made them essentially reassess why it was even needed anymore.
Also, I have a beef with TSUTILS... the ZIPPER program included with it often just decides... "NOPE, I'm not going to decompress that file" for no obvious reason... while FFEDITC_UNICODE has no issue with the same file.http://www.railsimstuff.com
Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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For the Curious, Blender supports 3DS Import again. I believe newer versions of Blender, 3.6 and newer, are required.http://www.railsimstuff.com
Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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Olá a todos
Me chamo Breno
Sou do Brasil
Uso o Train Shape File View para converter os shape .s para .obj, e importo no blender.
Geralmente funcionava bem essa ferramenta, mas não com muitos materiais.
Tem algum segredo ou instalação de complementos que a ferramenta precisa?
Hoje uso o shape converter para converter para 3ds, importo no blender 2.79, e exporto em .obj, e ai importo no blender 2.80
A questão da classificação é fácil de ser refeita pois o pdf do plugin msts exporter ensina bem como nomear os objetos.
Ter que fazer as coleções de nomes main e dentro desta, outra com o nome main_0900
As animações e rodas e boogie podem ser feitas apenas renomeando as peças
Queria saber de vocês que alternativamente usam quando precisam levar um shape para edição nos programas de 3d, tanto seja ou liquidificador ou outro
Google Translate by moderator.
Moderator's comment .... In the future, please provide translations for the members, this is an English language board.Hello everyone
My name is Breno
Sou do Brazil
I use the Train Shape File View to convert the shape .s to .obj, and import in blender.
This tool generally worked well, but not with many materials.
Have a secret or add-on installation that the tool needs?
Today I use the shape converter to convert to 3ds, import in blender 2.79, and export in .obj, and ai import in blender 2.80
The classification issue is easy to fix because the pdf of the plugin must export teaches how to name the objects.
You have to make the collections of names main and within this, another with the name main_0900
Animations and wheels and boogie can be done just by renaming the parts
I wanted to know from you that alternatively use when you need to take a shape for editing in 3d programs, either or blender or otherLast edited by R. Steele; 12-30-2024, 19:32.Comment
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I also agree with Scott's opinion on tools. I can't have enough, just like Blender Add-ons. I don't mention Shape Converter much because I don't use it much, but it has its uses.
A lot of my old (like really old) work was done with whatever 3d tool I could get my hands on, and in some cases, I now ONLY have the exported S file work, not the originals. (Try to keep backups on Hard Drives for 22 years!) Another example is that I will NOT re-install GMAX or TSM just to revisit models like my BIG JOHN hopper or caboose models I was doing then. (GMAX was its own special hell of problems, not to mention that it was so a short-lived that you can only look at it as a failure) I have enough issues with 3D Canvas on Windows 11 to make me only use it if I have to... which is seldom now.
So yes, I have reverse-jiggered some of my models to get something back I can work with, even if it's basic model features or dimensions, so I can base a new updated model on the old one. I am plagued by seeing my own models from 2002 and thinking, "This guy is a terrible modeler," and that there really should be a better version available.
The downside of some of these tools is that the results are not as good as the original source. The exports will almost certainly lose their UV mapping, so in the end, you should only use the result as a guide or reference when making a new (hopefully better) version.
And here is where I really do see the value: education. If a new "potential" modeler can see how someone built a model, they can use that as a teaching experience on how to make their own. Isn't that what a good tutorial is all about, anyway?
For example, seeing the wireframe and internal workings of the shapes created (once imported to Blender) can be very helpful when you are new and tend to overthink a solution. You might even think a part of a model is very complex and not realize that it was the TEXTURE doing most of the work, not the underlying model framework. It has the potential to make someone a better modeler.
Rescuing and Learning is good; Plagiarizing is terrible. Anyway... that's my opinion.
BRENOFCA: Blender 4.x can import 3DS directly again so you do not need to have 2.79 as a tool in the middle. (O Blender 4.x pode importar o 3DS diretamente novamente, então você não precisa ter o 2.79 como ferramenta no meio.) Who knows if that even makes sense? Blame Google.
Side note: I have been on the other side, where someone took my models and used them as their own "creations." Not cool. We also saw them leave the train sim community afterward, so you will be rewarded similarly if you follow in their footsteps.Last edited by pwillard; 12-31-2024, 06:58.http://www.railsimstuff.com
Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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I'm in agreement - I've used the TSFV tool a few times to do shape mods, but have yet to get a truly workable model.
Someone asked earlier if the .s to 3ds converter could be added to the library. I'm inclined to add it as well as TSFV, but only for paid members, which would keep it out of the hands of the people who would most likely abuse it...
Thoughts?
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If you like what you see here at Trainsim.com, be it the discussions and knowledge in the forums, or items available in our library, I hope you'll consider a paid membership to help support keeping the site operating.... Thanks!Comment
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I'm not against it. I mean, someone with good "Google-Fu," the skill of using a search engine, can find it. So, sticking your head in the sand about specific tools does nothing.
I am against people using tools to rip off other people's work.
With that said... just because Kurt Kaminer built a particular model in 2002 does not mean someone can't make a newer, better version. New modelers should feel encouraged to try their hand at modeling and not just say, "I wish I had the skills." There is only one way to get those skills... you develop them. (And no, I'm not picking on Kurt)http://www.railsimstuff.com
Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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Since the tool in question, Shape Converter, is under a GPL license, which means it can be freely distributed. My thought was having the download have a sort of EULA that'd you need to read in order to open up the ZIP file that's inside the ZIP file. I'm not sure how'd much it'd slow down bad actors though.I'm in agreement - I've used the TSFV tool a few times to do shape mods, but have yet to get a truly workable model.
Someone asked earlier if the .s to 3ds converter could be added to the library. I'm inclined to add it as well as TSFV, but only for paid members, which would keep it out of the hands of the people who would most likely abuse it...
Thoughts?
Sent from my SM-S911U using TapatalkParker B. - A Misplaced Midwesterner.
Also known as Mr. Two Bits and Mr. Squarewheels.Comment
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It won't. We just need to remain vigilant.http://www.railsimstuff.com
Just Blender now, 3DCrafter only when I have to.
Formerly The Keystone Works (All Permissions Granted)
Things I work on: https://github.com/pwillard
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